Majoru Oakheart
Adventurer
Yeah, here's my thoughts:I'm firstly pleased that they realised the trouble with giving only +1 to an ability - the +2 or +1/+1 is definitely better. Having said that, I now fear that ability scores already start much, much too high. If you use the standard array with a 15, and get race and classes bonuses to it, then take your first feat, you're already at 19. Not much further you can go with that. I would suggest that it would be a good time to get rid of the class bonus, and maybe even racial bonuses, provided they can differentiate them sufficiently with other features.
This should go either one of two ways: stats should be valuable and almost impossible to come across(never going up) OR they shouldn't be very valuable and are easy to come across.
The problem is that the current version appears to give stats that are nearly the most important part of the character and you get to the maximum very easily.
Though, I understand why they did it. The problem with a stat that gives +5 to hit and damage is that anyone who DOESN'T have an 18 or 20 in whatever stat they use to attack is severely disadvantaged. So they have to nearly guarantee that all characters will have 20s in their prime stat by the time high levels come along. Or that the tradeoff they get for NOT having a 20 in their prime stat is equally powerful.
I still maintain that the easiest way to fix this would be to either make stat modifiers smaller(no bigger than +3 at 20) or make stats no longer give bonuses to hit or damage.