TwoSix
The Year of the TwoSix
But let's be honest. We all know a guy who would totally play that, right?Ahhhh! All three in one character? That is truly terrifying.
But let's be honest. We all know a guy who would totally play that, right?Ahhhh! All three in one character? That is truly terrifying.
Yes, and in 4E he would play the Drow Warlock.But let's be honest. We all know a guy who would totally play that, right?
The problem with that approach (such as it is a problem) is that it forces a consideration of environmental minutiae that I simply have no desire to bring into a game. Which, of course, is why I don't use things like mimics, or cloakers, or any other kind of "player wasn't being suitably paranoid" encounter. For my desires in a RPG, making the players paranoid sucks. Just give me a number that tells me who surprises who, thanks.
Fair points. My primary consideration is to avoid any form of, for lack of a better term, "pixelbitching". I don't want to waste time with the characters consistently stopping to examine the environment for possible missed rewards or unnoticed hazards. I don't mind deceit from relevant NPCs, I only mind it from random desks.You could also play a game without hidden enemies or deceitful characters or mimics or whatnot. They're all really shades of the same thing, and it's fine to not have any hidden info that the players need to work to discover. It sounds like ignoring a big part of what makes adventures dangerous and risky to me, but I've never been too burned by overly inquisitive parties, so I'm speaking from a place of privilege.
More than not hitting a downside, though, I do like it when players engage with the world, especially if they're doing it essentially "in character" like this. In a world with halfling assassins and cloakers and mimics and liars and pretenders and doppelgangers and glamours and illusions being a little cautious where relevant should be a character trait for most successful adventurers. Forcing players to spend a resource to be cautious makes it a trade-off.
Fair points. My primary consideration is to avoid any form of, for lack of a better term, "pixelbitching". I don't want to waste time with the characters consistently stopping to examine the environment for possible missed rewards or unnoticed hazards. I don't mind deceit from relevant NPCs, I only mind it from random desks.
And I have more than enough plotters and schemers in my own game that I need to encourage a "Damn the torpedoes, full speed ahead!" approach or the game will never go anywhere!
They don't have to be "preternaturally aware" of things hidden from them...just normally aware. If I look into a fairly dark room with minimal lighting and there is someone crouching behind some sort of cover but still visible because they aren't fully covered, it's likely that I won't spot them. I'll be looking around the room to see what's there and my mind just won't connect that the weird outline behind that desk over there is a person hiding. I'll likely write it off and some object that I'm not sure what it is because I can't see all of it.But this does not necessarily translate to them being preternaturally aware of things hidden from them. They have no special skill and are taking no special action. They are on the lookout for things that look funny, but if such a thing is trying NOT to look funny, then they have no special capacity to notice that.
Funny... I always thought "passive" was gamespeak for "not wanting to listen to the players dictate the same laundry list of actions they're doing every 5 feet just to make sure they don't blunder into any stupid random trap that gets placed indiscriminately throughout the dungeon." It's kind of handy actually. This way the game can continue without the DM going insane after the first 20 minutes.![]()
Fair points. My primary consideration is to avoid any form of, for lack of a better term, "pixelbitching". I don't want to waste time with the characters consistently stopping to examine the environment for possible missed rewards or unnoticed hazards. I don't mind deceit from relevant NPCs, I only mind it from random desks.
And I have more than enough plotters and schemers in my own game that I need to encourage a "Damn the torpedoes, full speed ahead!" approach or the game will never go anywhere!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.