The Game
Those are good HP rolls, DeWar! I was going to give everyone the option of taking a fixed value for HP above first level, 7/10 [alternating with 8/10], 6/8, 4/6 [alternating with 5/6], or 3/4, [before the addition of Con bonuses, of course] but your rolls have beat that sum by a bit. [Just by 1, but I'd take it!] What we DON'T want is for everyone to make HP rolls until they can beat the fixed amounts, but everyone can make ONE attempt to do so, posted here, and then opt for the fixed HP value if their rolls are lower, which will, more often than not, be the case.
Just to be clear, it works this way:
Cleric/Druid HP= 8+6+6+6+6=32 at 5th level
Fighter/Paladin HP= 10+7+8+7+8=40 at 5th level
Ranger HP=16+6+6+6+6=40 at 5th level [Note, please, that 5th is the magic level for Rangers! From 6th level on, their HP fall behind those of fighters and paladins]
Thief HP= 6+4+5+4+5=24 at 5th level
Magic-User HP=4+3+3+3+3=16 at 5th level
Evil tidings in the kingdoms!
...more soon....