Leif's DISCONTINUED GURPS Traveller Game OOC01


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FOR HUMORING THE GM BY HUNTING CROUBEKS, ALL CHARACTERS ARE AWARDED 1 CHARACTER POINT. For excellent shooting and for sparing the baby Croubeks, all characters are awarded 2 additional character points.

So that's a total of THREE CPs for everyone. (I do hope that at least a few of you are saving some of these CPs and allowing them to accumulate so you can afford something spectacular later on. And don't forget that they can also be spent to improve dice rolls, too, if you really, really need to succeed on a check or blast that goomer right in his eyeball!
 



Cargo

OOC: The Zax has 11 tons of cargo hold available (less what Jimmy's stuff takes).

Currently, on Inthe there are 2 lots of cargo bound for Edenelt, which are:
1. 7 tons of legal files (This is the notice that Jimmy pulled off the bulletin board)(also, there is a bonus for delivering this lot expeditiously, and the bonus is proportionate to the expedience of the delivery)
2. 5 tons of stainless flatware

No mail is available, because Inthe is large enough to have established contractors to take care of that.

NOTE: You can stash the extra ton of cargo in the Air/Raft bay, if you want. I think there's a specific rule for this somewhere, but I don't know where it is. We'll say for now that you can squeeze out a total of an extra 2 tons of cargo space beyond the regular cargo hold by putting cargo in the empty spaces, under the seats, and behind the spare fuel can in the Air/Raft bay. If you put stuff in the corridors, put a little bit in crew quarters, and maybe hide a cask or three on the bridge, you might even be able to coax a little bit more out of it. We'll burn that bridge when we come to it. Oh, and anyone who knows of GURPS Traveller rules that contradict any of what I just said is invited to clue me in.

Here is the cargo post from the IC thread.
 

The passenger list was 2 High Passage and 6 middle passage available at the time. With 125% fee based on Kaira's charms and Jimmy's smooth.

See here for the rolls and here for the bonus.
 


I noticed some heavy OOC conversation on
ship speeds & design. Everybody's Traveller
can be setup/run in their own way. What
are the basics? From what I've read it always
takes a week to travel between systems, no
matter what. It doesn't get any faster or
slower based on cargo, etc.

Maybe that would just be on STL travel
speeds, but once you go into warp/jump it
wouldn't matter. As for planet hopping from
one side to another, I've read back in the
90s when they were talking about planes
that could get from one point to another
anywhere on the planet within 2 hours,
all it takes is that you have to fly up into
space & then back down. Though we can
see how that turned out (decommissioning
space shuttles!).

With planes as they are today, you can't
put more weight than you can carry, so
there should be a max weight we can
put on the space ship before take-off
otherwise, never we'd never get off the
ground. After being in space, I'm not
sure it really matters. Just turn off
gravity control in the cargo hold, strap it
all down?
 

It takes one full week to make a jump, whether it's jump-1, jump-2, or jump-100

STL travel in-system can take a bit longer, maybe a few days. We haven't been getting technical about any of it. No calculators required, we just fake it. That ok? I hope so, because that's the way I plan to keep it. ;)
 

It takes one full week to make a jump, whether it's jump-1, jump-2, or jump-100

STL travel in-system can take a bit longer, maybe a few days. We haven't been getting technical about any of it. No calculators required, we just fake it. That ok? I hope so, because that's the way I plan to keep it. ;)

Leaving a system in STL does take longer, that's in
the original Traveller manuals I believe. I've been reading
Niven's Known Space series lately & the reason they have
to fly to the outskirts of a given star system is because
the fusion motors used can fry a planet or other ships.
Think huge, gushing white/blue trails of flames that stretch
for hundreds (or millions?) of miles & they can be used as
terrorist weapons or warfare in the books.

Your game, your mechanics. I'm just adding my
thoughts to the space travel conversation & not really
saying one way is better than another, only bringing
up stuff I've read about.
 

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