Leif's Homebrew 4E D&D Game, nee 'Leif's Keep on the Shadowfell' [IC #1] [FULL]

Leif

Adventurer
[sblock=Scotley]Because you had to go back and down the ramp to reach the floor below, AY25 is as far as you could get. Please alter your post.[/sblock]
 

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Walking Dad

First Post
Tarrk

Tarrk looks around for the goblins...

[sblock=OOC]
Can Tarrk see any goblins from his position?

[sblock=Mini stat block]
Tarrk Bloodhoof
Perception: 19 Insight: 12 Normal Vision
AC 18 Fortitude 17 Reflex 14 Will 12
Hit Points: 32/42 Bloodied: 21
Temporary Hit Points: 0
Initiative: +3
Action Points: 1 Second Wind: 1
Healing Surge: 10 Surges per day: 10/11
At-Will Powers: Howl of Fury, Pressing Strike
Encounter Powers: War Cry, Goring Charge, Shout of Terror, Shrug it Off
Daily Powers: Thunder Hoove's Rage, Bloodcut Armor

Condition:
[/sblock][/sblock]
 


Leif

Adventurer
OOC for Tarrk: The goblin sharpshooter with the crossbow in BE19 is on the same level as the party and is plainly visible to all. Looking more closely, Tarrk also sees a tuft of ratty hair sticking up that must belong to the goblin in AX22. Scotley has moved, everyone else is up.
 


Walking Dad

First Post
Tarrk

Judging the distence, Tarrk shakes his head and takes a defensive position.

[sblock=OOC]
full defense

[sblock=Mini stat block]
Tarrk Bloodhoof
Perception: 19 Insight: 12 Normal Vision
AC 18 Fortitude 17 Reflex 14 Will 12
Hit Points: 32/42 Bloodied: 21
Temporary Hit Points: 0
Initiative: +3
Action Points: 1 Second Wind: 1
Healing Surge: 10 Surges per day: 10/11
At-Will Powers: Howl of Fury, Pressing Strike
Encounter Powers: War Cry, Goring Charge, Shout of Terror, Shrug it Off
Daily Powers: Thunder Hoove's Rage, Bloodcut Armor

Condition:
[/sblock][/sblock]
 

Leif

Adventurer
Keep on the Shadowfell Dungeon

The Goblin who was at floor level with you climbs down into the pit and takes cover while he reloads his crossbow. The one in AX22 calls out to anyone listening and says, "Hey, what's the big idea of invading our new digs and kicking our butts, anyway? Can't a dishonest goblin make a living around these parts anymore? Can't we all just Get Along??"
 

Attachments

  • Keep on the Shadowfell Dungeon map 25.xls
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Scotley

Hero
[sblock=Terrain Question]I'm a little confused. Is the area inside the dashed line just open ground or a pit? If it is open ground the Basher7 moves to AX23 if it is a pit then he moved to AY23.[/sblock]

Basher7 continues to work his way across the rubble and once he gets close enough he tries to smash (1d20+7=19) the loudmouthed goblin. "Sorry Goblin's aren't welcome in these parts," he states matter of factly. He hammers (1d10.minroll(3)+7=12) the goblin painfully and marks him for further abuse.

[sblock=Mini stat block]
Mini Stat Block
Basher7 Warforged Fighter 2-Battlerager build
Passive Perception: 18, Passive Insight: 12
AC:20, Fort:17, Ref:14, Will:13 -- Speed:6
HP:37/37, Bloodied:18, Surge Value:9 with 12/12 remaining (currently with 0 temp hp)
Initiative +2
Action Points: 1, Second Wind: not used
Fighter Abilites: Battlerager Vigor, Combat Challenge, Combat Superiority
Powers:
At-Will: Brash Strike, Crushing Surge, Basic Attack, Ranged Attack
Encounter: Passing Attack, Warforged Resolve
Daily: Knee Breaker
Utility: Boundless Endurance
Craghammer +2 prof. d10 Hammer Brutal 2 Versatile
Str. 18, Dex. 12, Con. 16, Int. 10, Wis. 13, Cha. 11[/sblock]

[sblock=Actions]
Crushing Surge Fighter Attack 1
The feel of your weapon crunching against the enemy puts your heart back in the fight.
At-Will ✦ Invigorating*, Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.

* Invigorating: If you are trained in the Endurance skill, you gain temporary hit points equal to your Constitution modifier when you hit with a power that has this keyword. No invigorating power grants temporary hit points more than once per turn, even if you hit more than once with the power or use more than one power with the invigorating keyword in a round.

Combat Challenge: In combat, it’s dangerous to ignore a fighter. Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.[/sblock]
 

Leif

Adventurer
OOC: Terrain

The areas inside the boxes are where the original floor of the room is intact. Everywhere else has been excavated to a depth of about 10 feet.
 
Last edited:

Walking Dad

First Post
Tarrk

Tarrk simply takes a step forward, grips the edge as he falls and moves towards the next enemy. Despite the easiness of this move, he isn't able to hit the enemy.

[sblock=OOC]
Move: Climb check (1d20+10=24) down to AY 26 if free.
Standard: D is a Drake enemy? if yes:
Pushing Strike (1d20+7=11, 1d12.minroll(3)+4=12) use move from it to get to AY 27.

Basic attack roll is 1d20+7;1d12.minroll(3)+4

[sblock=Mini stat block]
Tarrk Bloodhoof
Perception: 19 Insight: 12 Normal Vision
AC 18 Fortitude 17 Reflex 14 Will 12
Hit Points: 32/42 Bloodied: 21
Temporary Hit Points: 0
Initiative: +3
Action Points: 1 Second Wind: 1
Healing Surge: 10 Surges per day: 10/11
At-Will Powers: Howl of Fury, Pressing Strike
Encounter Powers: War Cry, Goring Charge, Shout of Terror, Shrug it Off
Daily Powers: Thunder Hoove's Rage, Bloodcut Armor

Condition:
[/sblock][/sblock]
 

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