Leif's Homebrew 4E D&D Game, nee 'Leif's Keep on the Shadowfell' [IC #1] [FULL]

Aimhirghin

[sblock=Perception Check](1d20+7=18)[/sblock]

[sblock=Stat Block]Aimhirghin Maolán
Perception: 17 Insight: 17 Normal Vision
AC: 15 Fortitude: 11 Reflex: 14 Will: 16
Hit Points: 23/25 Bloodied: 12
Temporary Hit Points: 0
Action Points: 0 Second Wind: 1
Healing Surge: 6 Surges Remaining/Day: 08/08
At-Will Powers: Change Shape, Misdirected Mark, Vicious Mockery
Encounter Powers: Majestic Word, Words of Friendship, Spiteful Glamor, Blunder
Daily Powers: Stirring Shout[/sblock]
 

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Elerosse (Eladrin Wizard)

Elerosse has been following the group sort of aimlessly, deep in thought and only half listening. As the group approaches the waterfall, Elerosse looks around only half paying attention.

OOC: Perception Check 11

[sblock=OOC]
Sorry, I'm fine, just busy these last two weeks. I check new posts on my Blackberry in the morning, but I cannot post from there...

[sblock=Bookkeeping notes]
Three Silver should cover everything -1 silver from Scotley
Book price minus 5 sp for 1 weeks trail rations & 120 bonus xp to all
50 more xp for everbody
food and lodging for the night (w/ breakfast, too) will cost everyone 4sp
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[sblock=mini stat block]
Elerosse, Eladrin Wizard
Passive Perception: 12, Passive Insight: 17
AC:14, Fort:11, Ref:11, Will: -- Speed: 6
HP:23/23, Bloodied:11, Surge Value:5, Surges Per-Day 6/6
Initiative +2
Action Points: 1, Second Wind: not used
At-Will Powers: Magic Missile; Thunderwave
Encounter Powers: Fey Step; Wand of Accuracy; Force Orb
Daily Power: Sleep
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Clarification: You are seeing the waterfall (the line of light blue squares on the map) from below and at some distance. There is a line of trees about 20 feet thick, and some additional space also, that separates you from the stream.

(Still need a perception check from Tarrk/WD, but if we don't get it soon, we can go ahead and proceed. The perception check is kinda fudged anyway, because I've already decided what you can and can't see because of the trees.)

Here's a map!
 

Attachments

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[sblock=OOC]
Perception (1d20+9=25)

What are the rules for trees? Cover, difficult terrain...?

[sblock=Mini stat block]
Tarrk Bloodhoove
Perception: 19 Insight: 12 Normal Vision
AC 15 Fortitude 16 Reflex 12 Will 12
Hit Points: 36/36 Bloodied: 18
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 9 Surges per day: 11/11
At-Will Powers: Howling Strike, Recuperating Strike
Encounter Powers: Swift Charge, Goring Charge, Great Cleave
Daily Powers: Macetail's Rage

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[sblock=Tree Cover]For these trees, they count as difficult terrain,which means that each square of trees that you enter costs 2 squares of movement. If you are in trees they give 15% cover for each square of trees that a missile must enter to reach you. So 15% on outer squares, 30% two squares in, 45% three squares in, and so on.[/sblock]
 


Ooc: I was waiting for WD, but since he posted without giving us a perception check, I guess that means that he doesn't see anything!

Initiative and actions, please!
 
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Tarrk boldly moves and swings his massive greataxe.

[sblock=OOC]
Posted my perception check with the tree question above ;)


Initiative (1d20+1=3)

Move: Charge to AB10
Standard: attack skirmisher
Recuperating Strike (1d20+6=16, 1d12+4=11)

if action is on Ini-count 3 still available :mad:

http://invisiblecastle.com/roller/view/2120197/[sblock=Mini stat block]
Tarrk Bloodhoove
Perception: 19 Insight: 12 Normal Vision
AC 15 Fortitude 16 Reflex 12 Will 12
Hit Points: 36/36 Bloodied: 18
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 9 Surges per day: 11/11
At-Will Powers: Howling Strike, Recuperating Strike
Encounter Powers: Swift Charge, Goring Charge, Great Cleave
Daily Powers: Macetail's Rage

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