Leif's Homebrew 4E D&D Game, nee 'Leif's Keep on the Shadowfell' [IC #1] [FULL]

Elerosse Eledrin Wizard

Elerosse again casts Magic Missile at the halfling with the sling, this time with great success.

[sblock=actions and rolls]
Move - 5 ft shift if necessary for a better view of the halfling
Standard - Magic Missile against halfling with the sling (at will power, p159)
Int v. Ref 1d20+4=[16,4]=20; damage 2d4+4 (int) = [3,2,4] =9
Minor: none
[/sblock]

[sblock=mini stat block]
Elerosse, Eladrin Wizard
Passive Perception: 12, Passive Insight: 17
AC:14, Fort:11, Ref:11, Will: 15 Speed: 6
HP:23/23, Bloodied:11, Surge Value:5, Surges Per-Day 6/6
Initiative +2
Action Points: 1, Second Wind: not used
At-Will Powers: Magic Missile; Thunderwave
Encounter Powers: Fey Step; Wand of Accuracy; Force Orb
Daily Power: Sleep
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Aimhirghin's thrown off his stride when the Halfling falls prone, and his next shot goes wide . . .

[sblock=Rolls]Jinx Shot (1d20+6=11) (again) at Halfling slinger.[/sblock]

[sblock=Stat Block]
Code:
[U]Combat[/U]
 AC: 13     F: 10     R: 12     W: 16     HP: 22

[U]Senses[/U]
Passive Insght: 20            Passive Prcptn: 18

[U]Attacks[/U]
Dagger                Longbow
Increment: 5/10       Increment: 20/40
    Melee: +2
   Ranged: +3            Ranged: +2
   Damage: 1d4-1         Damage: 1d10

[U]Powers[/U]
[COLOR="Green"]Changeling Disguise[/COLOR]
[COLOR="Green"]Cutting Words[/COLOR]
[COLOR="Green"]Jinx Shot[/COLOR]

[COLOR="Silver"]Changeling Trick[/COLOR]
[COLOR="Silver"]Focused Sound[/COLOR]
[COLOR="Silver"]Majestic Word[/COLOR]
[COLOR="Silver"]Words of Friendship[/COLOR]

[COLOR="Gold"]Arrow of Warning[/COLOR]
[/sblock]
 


Tarrk

Like a behemoth, Tarrk crushes through the drake and pushes it to his old position, the rage lending him the needed extra strength.

[sblock=OOC]

Standard: Pressing Strike (1d20+6=18, 2d12+4=15, 1d6=6) vs AC (T15); Moving to s15 through T15 to gain extra 1(w) damage from Thunder Hoove's Rage. Pushing the drake to U 15.

[sblock=Mini stat block]
Tarrk Bloodhoove
Perception: 19 Insight: 12 Normal Vision
AC 15 Fortitude 16 Reflex 12 Will 12
Hit Points: 36/36 Bloodied: 18
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 9 Surges per day: 11/11
At-Will Powers: Howl of Fury, Passing Strike
Encounter Powers: War Cry, Goring Charge, Shout of Terror
Daily Powers: Thunder Hoove's Rage

Condition: Rage
[/sblock][/sblock]
 

Khellek howls with delight as he moves around the drake, now harrying it from all sides, and slashes with his longsword. Tarrk feels his hand guided by some force greater than himself as he attacks the drake.


[sblock=OOC]

Move - shift to S15 (into a flank with Tarrk)
Standard - Righteous Brand at Drake - vs ac; dmg (1d20 6=22, 1d8 3=9) hits AC 22 for 9 damage and Tarrk gets +3 to next attack roll against it.

[/sblock]

[sblock=Mini Stat-Block]
Khellek, Shifter Cleric of Selune
Passive Perception: 16, Passive Insight: 19
AC:17, Fort:13, Ref:11, Will:16 -- Speed:5
HP:25/25, Bloodied:12, Surge Value:6, Surges Per-Day 8
Initiative +0
Action Points: 1, Second Wind: not used
Powers: At-will:Lance of Faith, Righteous Brand
Encounter:Healing Wordx2, Healing Strike, Longtooth Shifting
Daily:Beacon of Hope
[/sblock]
 


ooc: r1g
Please look at my post. Tarrk is currently in s15. If he cannot move through the enemy sq, he looses 1d12 dam. After his action, Tarrk is in s15 and the drake (most likely dead) in U15. Please no flanking while Tarrk is raging. His tactic bases on moving through the enemy with pressing strike and gaining an extra 1d12 for doing so from his rage.
 

With a mechanical clatter and whir Basher7's upper body spins on the central axis and he holds his Craghammer straight out. It swings round to smash (1d20+7=9) smash at the Drake, but his blow goes high.

[sblock=Mini Stat Block]
Basher7 Warforged Fighter-Battlerager build
Passive Perception: 17, Passive Insight: 11
AC:19, Fort:16, Ref:13, Will:12 -- Speed:6
HP:31/31, Bloodied:16, Surge Value:8 with 12/12 remaining (currently with 3 temp hp)
Initiative +1
Action Points: 1, Second Wind: not used
Fighter Abilites: Battlerager Vigor, Combat Challenge, Combat Superiority
Powers:
At-Will: Brash Strike, Crushing Surge, Basic Attack, Ranged Attack
Encounter: Passing Attack, Warforged Resolve
Daily: Knee Breaker
Craghammer +2 prof. d10 Hammer Brutal 2 Versatile
Str. 18, Dex. 12, Con. 16, Int. 10, Wis. 13, Cha. 11
[/sblock]
 


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