Leif's Homebrew 4E D&D Game, nee 'Leif's Keep on the Shadowfell' [IC #1] [FULL]

Ghraere is silently listening to the other and silently raises his hand when it is asked if someone is skilled in being silent(stealth check 21) but nobody are noticing him or his hands apparently as they are to deep into their conversation so the very silent elf walks up to them and coughs "uh hum, I am able to stalk prey in the wild so I can try to head out and scout it for us if that is OK with you?" he says to his startled companions
 
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OOC: Ghraere moving up to take point kinda throws a monkey wrench into the shiny new marching order. Who's up to making a new one? I'm thinking just switching Tarrk and Ghraere or Basher7 and Ghraere would be the easiest solution, but which one? Or, better yet, just move Ghraere up to the rank ahead of Tarrk and Basher7! I'll just figure that's the way it is unless somebody tells me different, ok? Heading down, then? Who's got the light, and what sort is it?
 
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Never mind about a light -- you see torchlight flickering against the stairs as you descend. The stairs themselves consist of finely carved stone, perhaps even of Dwarven workmanship. A breeze chills you to the bone as you take each step further down into the unknown depths. The previously noted flickering torchlight spills from a room at the bottom of the stairs. A goblin stands casually leaning against a wall of the room, and he taunts you with his spear, beckoning you towards him as he calls something over his shoulder down the passageway to the south.
 

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Ghraere mirrors the goblin and calls out to HIS allies as he yells "INCOMING, need HELP over here!" then he scans the room for dangers before he unleashes a pair of arrows at the goblin from his bow


[sblock=Action Details]

Move Action:sub for perception check(perception check 32,CRIT BTW)
Minor Action:quarry the goblin
Standard Action: twin strike the goblin(Arrow #1 hits ac 20 for 12 damage; Arrow #2 crits for 12 damage; and hunter's quarry does 1 damage; total damage 25 points)

Of course if it is a surprise round then I just yells for help and fires at the goblin, so no hunters quarry then for only 24 points of damage

Init=10

[/sblock]

[sblock=OOC]if it is a surprise round then can I save the perception check roll for my next turn to use then?Please?[/sblock]
 

[sblock=Ozymandias79]It is NOT a surprise round. (If it was a surprise round, you wouldn't be taking actions.) But you're welcome anyway. :)
[sblock=for Ozy79 ONLY]Perception Check -- you faintly hear the squeaking of rats.[/sblock]
I need to know your coordinates on the map, please? And the map has been modified, so the previous coordinates have shifted.[/sblock]
 
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Tarrk

Tarrk hearing the elves shout rushes forward. "That is more like it!"

[sblock=OOC]
initiative is +3, but I don't think Tarrk can reach the goblin in one round.

move: move forward to the ranger.
standard: If in range for a charge, charging the goblin, using Goring charge
- if not (I think): moving further forward, to help the ranger.

[sblock=Mini stat block]
Tarrk Bloodhoove
Perception: 19 Insight: 12 Normal Vision
AC 17 Fortitude 17 Reflex 14 Will 12
Hit Points: 42/42 Bloodied: 21
Temporary Hit Points: 0
Initiative: +3
Action Points: 1 Second Wind: 1
Healing Surge: 10 Surges per day: 11/11
At-Will Powers: Howl of Fury, Passing Strike
Encounter Powers: War Cry, Goring Charge, Shout of Terror, Shrug it Off
Daily Powers: Thunder Hoove's Rage

Condition:
[/sblock][/sblock]
 


Aimhirghin moves forward with the rest of the group to get into LOS and range where he can help. He hangs back, however, content to let the damage machines and defenders take the lead.
 


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