Leif's Homebrew 4E D&D Game, nee 'Leif's Keep on the Shadowfell' [IC #1] [FULL]

OOC: My understanding is that you spend the surge on your own action, unless you're 'surging' because of a cure spell. This is somewhat similar to that, maybe, but it's still you doing the 'surging' (or electing not to do so) whereas with a cure light wounds or a similar spell, it's the spell that's restoring your hp. Those are just my thoughts, though. But, unless and until we get a more definitive response, we'll do it that way. To what coordinates does B7 move, btw?
 

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OOC: You're sorta right, WD, but it's Second Wind that's a std action for most and a minor action for Dwarves, technically.
 


OOC: So are you guys going to kill this last goblin, or are you gonna heal his wounds for him, feed him, and put him to bed?
 

Khellek tries to focus his energy into finishing off the little bugger, but he slams his flail into the ground instead. You all hear his growls of frustration.

[sblock=ooc]
*Enter Rune of Protection state - all allies adjacent gain Resist 2 to all damage.

Move: to Q17
Standard: Word of Exchange - vs ac;dmg (1d20+8=11, 1d10+4=6) miss.

Why do you guys even keep Khellek around? :blush: Apparently Khellek's more interested in tucking him in than hurting him :p


31/31 hp; 21 AC; F/R/W: 15/14/14; Init +2; Speed 5

Powers:
Word of Diminishment
Word of Exchange

Encounter:
Executioner's Call
Longtooth Shifting

Daily Powers:
Rune of Undeniable Dawn
Shield of Sacrifice[/sblock]
 


End of goblin battle

Aimhirghin's jinx shot is enough to finally drop the last impertinent goblin, who falls in a dead heap of blood, gore, and arrows. All is now strangely quiet, or maybe it just seems that way after the din of battle.
 

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