New Tarrk (work in progress)
[sblock=Tarrk, Minotaur Fighter (Slayer)]
Tarrk Level 3
Minotaur Fighter (Slayer)
ABILITY SCORES
Str 18, Con 14, Dex 16, Int 8, Wis 12, Cha 10
COMBAT & DEFENSES
AC: 19; Fort: 18; Reflex: 15; Will: 13
HP: 35; Bloodied: 17; Surges: 11; Surge Value: 8
Initiative: +4; Speed: 5
TRAINED SKILLS
Athletics +10, Endurance +10, Intimidate +6
UNTRAINED SKILLS
Acrobatics +4, Arcana +0, Bluff +1, Diplomacy +1, Dungeoneering +2, Heal +2, History +0, Insight +2, Nature +4, Perception+4, Religion +0, Stealth +4, Streetwise +1, Thievery +4
FEATS
1. Weapon Proficiency: Gouge
2. spear Expertise
RACIAL FEATURES
Languages: Common, Giant
Skill Bonuses: +2 Nature, +2 Perception
Vitality: You have one additional healing surge.
Ferocity: When you drop to 0 hit points or fewer, you can make a melee basic attack as an immediate interrupt.
Heedless Charge: You have a +2 racial bonus to AC against opportunity attacks you provoke during a charge.
Goring Charge: You have the Goring Charge power.
POWERS
Minotaur feature: Goring Charge
Fighter Feature: Power Strike, Improved
Slayer Fighter Stance: Battle Wrath
Slayer Fighter Stance: Berserker's Charge
Fighter utility 2: Passing Forward
[sblock=Powers]
1d20+9;2d6.minroll(2)+10
At-Will Powers
Far Hearing: minor, personal, Choose one square you can see that is within 10 squares of you. Until the end of your next turn, you can hear as if you occupied that square.
Battle Wrath: minor, personal, You assume the battle wrath stance. Until the stance ends, you gain a +2 power bonus to the damage rolls of basic attacks using a weapon.
Berserker's Charge: minor, personal, You assume the berserker's charge stance. Until the stance ends, you gain a +2 power bonus to your speed when charging and a +2 power bonus to the attack rolls of your charge attacks.
Passing Forward: move, personal, You pick an adjacent enemy and move up to your speed. As long as you end this movement in a square adjacent to that enemy, your movement does not provoke opportunity attacks from that enemy.
Encounter Powers
Goring Charge:
Improved Power Strike: free, personal, after hitting an enemy, you can add 2d6 more damage.
[/sblock]
EQUIPMENT
Dwarven Armor Scale Armor +1, Vanguard Gouge +1, Cloak of Distortion +1, Adventurers kit (15)
RITUALS
-
[/sblock]
On a charge in his berserker stance he does:
1d20+12;2d6.minroll(2)+1d8+11 damage
In Battle Wrath he does:
1d20+9;2d6.minroll(2)+1d8+13 damage
Good times
![Big grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)