I'm starting to update Elerosse. I'd appreciate some suggestions for a level Eledrin Wizard.
Looks like Level 3 encounter spell: Fire Shroud Close burst 3 INT v. FORT damage 1d8+INT fire ongoing 5 (save ends) unless there is a better spell elsewhere someone wants to clue me in on.
Here's another choice from Arcane Power:
PINIONING VORTEX
[A miniature tornado roars forth to batter your enemy and lift it into the air.]
Encounter * Arcane, Implement
Standard Action Ranged 10
Target: one creature
Attack: Intelligence vs. Fortitude
Hit: 2d6+intelligence modifier damage, and you slide the target 10 feet (2 squares) vertically. The target remains aloft until the start of its next turn; while aloft, it is dazed and immobilized, and it grants combat advantage to you and your allies. At the start of its next turn, it lands on its feet in the space it formerly occupied or in the nearest unoccupied space of its choice.
Or, also from Arcane Power,
CHILL CLAWS
[Skeletal hands appear around your targets, ripping into them with icy claws and sapping their will to fight.]
Encounter * Arcane, Cold, Implement
Standard Action Ranged 10
Target: one or two creatures
Attack: Intelligence vs. Reflex
Hit: 1d8+intelligence modifier cold damage, and the target(s) take a -2 penalty to attack rolls until the end of your next turn.
It's not clear to me from the description of
chill claws whether you can attack 2 creatures for 1d8+Int Mod each, or only one for 2d8+Int Mod. That makes sense, I guess, but the spell description sure doesn't say that. It reads as if it only does 1d8+Int Mod damage to one or 1d8+Int Mod each to two enemies. Anyone have any errata for this spell?