Leif's Homebrew 4E, OOC1

WD again, can I change my neck item to a Badge of the Berserker +1 and the Armor to Scalemail of Fortification +1?

Sorry for bothering again.No more changes, I promise.
What are your current Neck Item and Armor? And did you gain them adventuring or not? (Sorry, spotty memory is not a favored trait in a DM. :eek:)
 

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For the new items we get. I wanted:

2) Dwarven Armor (armor)
3) Vanguard Gouge (weapon)
4) Cloak of Distortion (neck)

Bought (level 2): Bracers of Mighty Striking.
(numbers are the levels of the items).

And I wanted to change this to:

2) Badge of the Berserker (neck)
3) Vanguard Gouge (weapon)
4) Fortification Scalemail (armor)
Bought (level 2): Bracers of Mighty Striking.

so, a weaker neck item, but a better armor. No change in the item levels.
 

WD, based on the levels of the chosen items, I have no trouble with any of them. But I was only able to locate the Badge of the Berserker. Admittedly, I didn't look in Adventurer's Vault 1, but I can't seem to locate my copy just now. :-S I'd appreciate it if you would give me book and page number for each chosen item.
 

I'm starting to update Elerosse. I'd appreciate some suggestions for a level Eledrin Wizard.

Looks like Level 3 encounter spell: Fire Shroud Close burst 3 INT v. FORT damage 1d8+INT fire ongoing 5 (save ends) unless there is a better spell elsewhere someone wants to clue me in on.

Thinking:
magic wand
magic long sword
defensive item--cloth armor or something.
 
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I'm starting to update Elerosse. I'd appreciate some suggestions for a level Eledrin Wizard.

Looks like Level 3 encounter spell: Fire Shroud Close burst 3 INT v. FORT damage 1d8+INT fire ongoing 5 (save ends) unless there is a better spell elsewhere someone wants to clue me in on.
Here's another choice from Arcane Power:

PINIONING VORTEX
[A miniature tornado roars forth to batter your enemy and lift it into the air.]
Encounter * Arcane, Implement
Standard Action Ranged 10
Target: one creature
Attack: Intelligence vs. Fortitude
Hit: 2d6+intelligence modifier damage, and you slide the target 10 feet (2 squares) vertically. The target remains aloft until the start of its next turn; while aloft, it is dazed and immobilized, and it grants combat advantage to you and your allies. At the start of its next turn, it lands on its feet in the space it formerly occupied or in the nearest unoccupied space of its choice.

Or, also from Arcane Power,

CHILL CLAWS
[Skeletal hands appear around your targets, ripping into them with icy claws and sapping their will to fight.]
Encounter * Arcane, Cold, Implement
Standard Action Ranged 10
Target: one or two creatures
Attack: Intelligence vs. Reflex
Hit: 1d8+intelligence modifier cold damage, and the target(s) take a -2 penalty to attack rolls until the end of your next turn.

It's not clear to me from the description of chill claws whether you can attack 2 creatures for 1d8+Int Mod each, or only one for 2d8+Int Mod. That makes sense, I guess, but the spell description sure doesn't say that. It reads as if it only does 1d8+Int Mod damage to one or 1d8+Int Mod each to two enemies. Anyone have any errata for this spell?
 
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Elerosse

I'll stick with the Fire Shroud L3 encounter spell

Magic Items
2 - Cloak of Resistance +1
3 - Wand of Chill Strike +1
4 - Long Sword of Terror +1

If there is a level 4 wand from somewhere else, I might substitute a long sword of frost +1 instead.

How does cloth armor work if it has no bonus.
 

just the same as leather armor and hide although it add no points in ac if they ain't magic although with a feat they equal leather

aka there is a feat named "unarmored defense" which give you +2 in Ac when you are wearing cloth armor or no no armor

Ozymandias79
 

So if you get a +1 cloth armor you gain just the +1 as an enchancement bonus to AC.

As Ozy said there's an excellent feat for wizards to get a +2 AC called unarmored agility.

Nothing good for wands at level 4 unfortunately.

I like Fire Shroud myself for wizards at level 3. That or Colour Spray are my favs.
 

I considered Color Spray as an INT v. WILL attack.

Next 4e question: How do the powers in magic items work? Did I read somewhere that a character, PC or NPC, can only activate so many magic items per day?
 

I considered Color Spray as an INT v. WILL attack.

Next 4e question: How do the powers in magic items work? Did I read somewhere that a character, PC or NPC, can only activate so many magic items per day?
No, no, no. You have missed the point of the magic item powers. It is just that item powers are like the personal powers of a character, except that in this case the item is the character. In other words, some items have certain DAILY powers and/or ENCOUNTER powers, possibly in addition to their AT-WILL (or 'always on') power(s).
 

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