Leif's The Hall of the Rainbow Mage, IC (A) [D&D 3.5]

Vaidun glances about, and raises a hand to stroke his chin. "I rather think our mage needs a new decorator."



AC: 21, Hit Points 69/49

Just a note to indicate spells in effect:

Greater Mage Armor (+6 to AC)
False Life (+ 20 Hit Points)

[sblock=Spells Prepared]
- Level 0 Spells (DC17): 4 + 1 - Detect Magic x 2, Message x 2 + (d)Resistance
- Level 1 Spells (DC18): 7 (4 + 2 int + 1 domain) - Magic Missile x 2, Protection from Evil, Grease, Burning Hands, Featherfall, + (d)Shield
- Level 2 Spells (DC19): 7 (4 + 2 int + 1 domain) - False Life, Scorching Ray, Alter Self, Hideous Laughter, Glitterdust, See Invisibility + (d)Resist Energy
- Level 3 Spells (DC20): 7 (4 + 2 int + 1 domain) - Greater Mage Armor, Fireball, Fly, Haste, Protection from Energy, Resonating Bolt + (d)Dispel Magic
- Level 4 Spells (DC21): 5 (3 + 1 int + 1 domain) - Dimension Door, Greater Invisibility, Resilient Sphere, Black Tentacles, + (d)Remove Curse
- Level 5 Spells (DC22): 5 (3 + 1 int + 1 domain) - Hold Monster, Cone of Cold, Dismissal, Baleful Polymorph + (d)Mage’s Private Sanctum
- Level 6 Spells (DC23): 4 (2 + 1 int + 1 domain) - Chain Lightning, Lingering Flames, [OPEN SLOT] + (d)Greater Dispel Magic[/sblock]
 

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As Laz entered the huge mansion he casts a lesser incant that allows him to see the weaves of magic around him.... this in has as he begins to search his keen elven eyes look about for ANYTHING out of place or anything that may catch his eye as abnormal...

[sblock=Cast and Search] Casting Detect Magic as I enter the mansion and then doing a VERY good search apparently heh... 1d20+13=33[/sblock]

[sblock=Protective Spells and Stats:]
Shield 12 Mins Duration [+4 AC]
Stoneskin 120 Mins Duration [DR 10/adamantine]
Detect Magic 12 Mins Duration + Concentration
AC: 26 (with shield spell)
HP:60
Specials: DR 10/adamantine
Contingency: When Grappled or Pinned, Freedom of Movement is cast.
That is all hehe[/sblock]
 
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The door swings inward to reveal the entry hall. Fragments of the windows that once flanked the door intermingle with pieces of a porcelain vase that someone dropped. The only items remaining in the entry hall are large pieces of furniture that couldn't be easily carried away. Blank spots on the walls indicate that even Londar's paintings have been stolen. The hallway door to the east has been left open, providing a clear view of the hallway, but the door in the north wall is closed. There are gouges evident in the wood paneling of the interior walls of the room.

Blade moves to inside the room, his eyes drawn to the gouges in the wall. He busies himself with the details of the room, scouring every corner, nook, and cranny as he tries to find any details of what attacked the room.

[sblock=OOC]
Take 20 on search, total is 37.
[/sblock]
 

Searching the Entry Hall

Laz and Blade both notice, at just about the same time, that there is a secret panel in the northern wall adjacent to the front wall of the mansion. Fiddling about with it briefly, they discover that it slides downward to reveal a hidden compartment containing a light crossbow and 16 masterwork bolts. Laz notices that two of the bolts have an aura of magic. (Not precisely sure what the type should be, but they are +1 magic bolts.)
 

Sam looks on with interest as the secret panel is revealed, but just shrugs at the contents. "So the place hasn't been searched thoroughly."

Sam heads down the hallway door to the east, taking a careful look around.

ooc: spot +12, search +16
 

The Dining Room

Sam finds himself in the dining room of the mansion that is in total disarray. The stench of vomit pervades the entire room. That foul odor and the jumble of broken glass from the shattered windows taints the view of this once magnificent room. Pale wood paneling along the walls contrasts with the dark wood of the massive dining table and chairs that occupy the center of the room. The table and chairs are in complete disarray and whatever decorative vases or glassware that once occupied the table has all been either broken or stolen. All but one of the niches for statues and/or vases that line the walls are empty. A broken chain depending from the ceiling is all that remains of the chandelier that once graced this room.

The single remaining statue is an ornate silver depiction of a dragon with its mouth open and ruby eyes flashing in anger as is prepares to breathe fire on its opponents.
 

Attachments


Leaving both the weapon and ammunition in the hiding place, Blade turns his attentions back to the room. Seeing Sam leaving, he jogs over to him. Looking around the room, Blade bends down picks up a few pieces of broken glass in his gloved hands and looks them over carefully. Seeing nothing of value he casually tosses them onto the table. Blade moves next to Sam; "Be careful, I don't like the look of that statue, and always have at least one other with you. I fear wandering off in this place could have dire consequences." Blade whispers, before cautiously moving to the remaining statue, careful to approach from the side and not from the front.

[sblock=Search]
Take 20 for 37 total, searching the statue for any hidden catches, latches, levers, etc.
[/sblock]
 


Nilah followed quietly, looking about himself, letting the others searched as he kept his eyes peeled for any magic in the room, or anything potentially threatening entering.

"If you've found nothing, let us move on..."
 

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