Lejendary Adventures - Anyone played it?

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Quasqueton said:


I'm fine with letting the comparison end now; so long as it is allowed to end now.

But of course you don't help with ending it by continuing it. You could have omitted #2 if you don't want someone to counter your counterpoint. ;-)

Quasqueton

Dude, what you quoted stated plainly that the base assumption is that the PCs keep their magical weapons. AD&D focused a great deal on game balance issues rather than trying to be "realistic", reflecting the days when players could remember this is a GAME and not a subject ripe for polemics as if it were some sort of profound political issue.

The Lejendary Adventure allows the GM to circumvent rules-lawyers such as yourself and run the game as he sees fit. And thank goodness for that. Damnit, I'm getting sick of the superciliousness of so many gamers that treat this hobby as if it were a serious topic, one requiring encyclopedic knowledge and infallible reference to Law as written thus in the Great and Wonderful Rulebook. It it were not for the rules lawyer there would be damned little difference between running a 3E game and LA. Oh, may the Gods forbid that Gary speak of how he thinks the game he wrote ought to be played rather than bow to some other persons preferred interpretations.

Jeez! Sorry mr Moderator. :mad:
 
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If it matters. I think I'll try LJ - it sounds like my cup of java.

My problem is: I dig detailed combat rules with everything else left to common sense.
 

rules

Its OK, some are what they call experts in this field of study. They recite every word from every rule, from every edition, from every book from every table. Its a Bible thing.

After 20 years, D&D has finally gotten a little tired for me. Same classes, same monsters etc. etc. when you sit back and think about it for 10 minutes, you'll realize it.

(Although it will always have a spot in me heart!)

Too bad there aren't that many choices of medieval fantasy RPG's out there other than LA. (LA is very good though, its what I mostly play now).

It seems the d20 capatilism monster has swallowed everyone.
 

Sure, why not. If a moderator can call for the end of the debate then right after throw in his own opinion on the debate, why can't someone else do the same.

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Edited by Piratecat: You aren't a moderator. You were explicitly told to stop the discussion, and you didn't. I have deleted that portion your post. I expect that when a moderator tells you to get the thread back on track, the hijacking is going to end. Please don't do this again.

If this is somehow a problem, feel free to email me.

- Piratecat


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Jeez! Sorry mr Moderator.
^Again, if you let this thread-hijack die, I will too. I've justly and factually defended D&D3 from an unfounded and unfair slur. I would (and have) do the same for AD&D1. I have even defended EGG when he was unfairly judged in other threads/boards.

Quasqueton
 
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Quasqueton said:
You seem very comfortable treating this as polemics, by continuing the debate. You could just walk away and let the argument die.

True. :p

Okay then, let's call a truce.
 

Geoff Watson said:


To me, this is a sign of a bad DM. Changing the rules on the fly to screw over a player's careful plan is a sign of a ******* control freak, not a good DM.

Geoff.

I missed this little comment earlier. Sorry.

Geoff, to suggest that the rules always cover everything that can happen in a game session is quite inappropriate. Because players are clever and innovative, the opposite is often the case. To prevent abuse is an important role of the Game Master. Exercising that descretion is hardly being a control freak, with or without an expletative deleted.

Of course a proper and expert GM will alter the rules as needed to meet the needs of the game situation at the time. This is a power granted to the DM in all editions of the D&D game. The key for a good GM is to be consistant, not to mindlessly and slavishly follow what is written. RPGs are games, not laws.

Frankly, your comment sounds like the whine of a player who didn't get away with abusing the rules as he hoped to do so as to make his PC the toughest kid on the block :D

Cheers,
Gary
 
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Col_Pladoh said:


I missed this little comment earlier. Sorry.

Geoff, to suggest that the rules always cover everything that can happen in a game session is quite inappropriate. Because players are clever and innovative, the opposite is often the case. To prevent abuse is an important role of the Game Master. Exercising that descretion is hardly being a control freak, with or without an expletative deleted.

Of course a proper and expert GM will alter the rules as needed to meet the needs of the game situation at the time. This is a power granted to the DM in all editions of the D&D game. The key for a good GM is to be consistant, not to mindlessly and slavishly follow what is written. RPGs are games, not laws.

Frankly, your comment sounds like the whine of a player who didn't get away with abusing the rules as he hoped to do so as to make his PC the toughest kid on the block :D

Cheers,
Gary

I think this is Gary's problem. He doesn't understand what a game actually is. Laws, i.e. rules, are the essence of a game.
 

Huh???

jasamcarl said:
I think this is Gary's problem. He doesn't understand what a game actually is. Laws, i.e. rules, are the essence of a game.

I thought the essence of the game was the shared experience of the players and GM? As was pointed out, few games can claim to prove rules (laws) for every situation. And frankly, as a GM, I don't want to spend all my time looking up those rules while I'm running the game. The best games remain in the background during play.

At a certain point, the game becomes so complicated, so comprehensive, that its not worth playing.
 

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