Nathal
Explorer
Quasqueton said:
I'm fine with letting the comparison end now; so long as it is allowed to end now.
But of course you don't help with ending it by continuing it. You could have omitted #2 if you don't want someone to counter your counterpoint. ;-)
Quasqueton
Dude, what you quoted stated plainly that the base assumption is that the PCs keep their magical weapons. AD&D focused a great deal on game balance issues rather than trying to be "realistic", reflecting the days when players could remember this is a GAME and not a subject ripe for polemics as if it were some sort of profound political issue.
The Lejendary Adventure allows the GM to circumvent rules-lawyers such as yourself and run the game as he sees fit. And thank goodness for that. Damnit, I'm getting sick of the superciliousness of so many gamers that treat this hobby as if it were a serious topic, one requiring encyclopedic knowledge and infallible reference to Law as written thus in the Great and Wonderful Rulebook. It it were not for the rules lawyer there would be damned little difference between running a 3E game and LA. Oh, may the Gods forbid that Gary speak of how he thinks the game he wrote ought to be played rather than bow to some other persons preferred interpretations.
Jeez! Sorry mr Moderator.

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