Rystil Arden said:You forget, then. I'm trying to nerf the spell's effects at low levels because I think the balance is wrong. I would be okay with 6 + 1 round per level max 15 also. That's a significant advantage in healing, particularly at higher levels (The sweet spot is probably closer to 6.5, but that isn't possible with a flat-rate).
I think it should at the very least heal 8 points before adding levels, basically like a maximized cure light spell but spread out at 1 point per round which is a significant disadvantage.
It is also at a significant disadvantage to cure spells in the fact that clerics can often time spontaneously cast them and don't need to memorize them.
Is a 1st level spell that deals 1 point of damage for 10 rounds + 1 round per level with a maximum of 15 rounds unbalanced? If your combat takes 15 rounds at that level, you are probably already dead.
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