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Let's all run a module

Would you want to run a module voted on by EN World to discuss the module and how it

  • Yes

    Votes: 64 72.7%
  • No

    Votes: 24 27.3%

Lets start with Mike Mearls' Seige of Durghams Folly...I am 3/4 of the way through it (modified heavily for Iron Kingdoms) where the characters had defeated the Black Ogrun who had captured the fort but are now staring death in the face, in a little old maze with a pretty nasty trap :)
 

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It sounds like an interesting idea to me; I'm all for it. There is a chance that the adventure nominated may have been run by many of us due to our common interests.

Idea: If possible, it would cool if someone could 'donate' an unpublished adventure--or even write one just for this event. Or maybe someone has an adventure they would like to have play-tested. That would start everyone with a clean slate.

Anyway, sounds like fun.
 

I'm interested, but I only have a single 3.5 campaign, so it would be limited by how it fit into my game and how close it was to the right levels - too much tweaking of CRs spoils the soup, I've found.
 


I am willing to try this once (provided my scattered players agree to reform and do it). However: who choose the module, and will it be available for free?
 

I'm up for it. I like the idea of putting it on or around Game Day... Gives the DM an excuse to run a one-shot... :) . I think a "generic" scenario with pre-gen characters might be best, as it would help facilitate a more focused post-game discussion.
 

I would definitely be in. I'l make it fit somehow, into one or another group. Or maybe a local gameday to draw some new players. Hmmm....
 

I'd be up for that.

I'd like to see it be something for the PC levels in the "sweet spot." You saw that thread, right? 5th-8th. Somewhere in there.

I think if you settle on the level of the module first, then you can get a more accurate response from folks who can work it into their ongoing campaigns, or whether you'd have to default to a Game Day experience.

I would jump at the chance to donate a module for this purpose-- if I had something ready. :(
 

Crothian said:
I'm in a similar boat, but really all you have to do is change the backstory and plot of the module. You should be able to keep the encounters and everything the same. But I do knoiw this isn't going to be for everyone, I'm just hoping enough people like the idea to make it worth while.

I agree this is a nice idea, but given that in my world we have no intelligent monsters at all (no orcs, kobolds, mindflayers, etc.) other than undead, all other opponents being plants and animals of various sorts and then potential PC races, 99% of adventures out there would not even fit into the world. Equally, the game is more of an amalgamation of AU and Skull & Bones than core D&D, so we don't have the core classes; we also have far less magic available than a standard campaign. That's just the world we have created.

But for all that, I sincerely do hope that this goes over well for all involved. It sounds like an intriguing project. :)
 

Wulf Ratbane said:
I'd like to see it be something for the PC levels in the "sweet spot." You saw that thread, right? 5th-8th. Somewhere in there.

Se, that's be a bit low for me, and if I had to limit it to that, it would nix my participation.

I would presume that whatever module we chose, if you expect lots of people to pick it up, should be higly scalable.
 

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