Thotas
First Post
This is one I'm very much undecided on. I share all the misgivings Thanee has expressed ... but I'm just too familiar with enough teleportation magic in myth and fiction that I like to want to just bag it.
Coincidentally, at the moment, I'm DMing an adventure that currently has the newly 9th level adventurers tromping through the underdark -- with a true talent for taking all the least important avenues. It's taking forever, they've run into all the critters on the encounter charts several times and I'm tempted to have the next "dead body" roll on said chart just happen to have a teleport scroll for the wizard just so we can move things along.
Now, when I actually create my homebrew instead of just the long purchased adventure I'm in now, I like a variation on what Steel Wind talks about, and not just for Teleport and such; actually having the world itself divided into High, Medium and Low magic areas. Especially if those boundaries are subject to change. For example, humans settling an area pulls it to Low magic, but Elves settling in an area tends to make it High magic. The "I don't dislike you, but stay out of my neighborhood!" attitude natural to the elf in that case encourages the racial segregation that I prefer in my fantasy worlds. (Is there a published village where the local blacksmith is NOT a dwarf?)
Coincidentally, at the moment, I'm DMing an adventure that currently has the newly 9th level adventurers tromping through the underdark -- with a true talent for taking all the least important avenues. It's taking forever, they've run into all the critters on the encounter charts several times and I'm tempted to have the next "dead body" roll on said chart just happen to have a teleport scroll for the wizard just so we can move things along.
Now, when I actually create my homebrew instead of just the long purchased adventure I'm in now, I like a variation on what Steel Wind talks about, and not just for Teleport and such; actually having the world itself divided into High, Medium and Low magic areas. Especially if those boundaries are subject to change. For example, humans settling an area pulls it to Low magic, but Elves settling in an area tends to make it High magic. The "I don't dislike you, but stay out of my neighborhood!" attitude natural to the elf in that case encourages the racial segregation that I prefer in my fantasy worlds. (Is there a published village where the local blacksmith is NOT a dwarf?)