Lets Do IT Again!1001 Armor enchantments

Aramax

First Post
1)Cheetah-swift Expeditious retrat once a day
2)Monkey (Chain shirt) No armor check penalty for 3/rounds/day
3)Rhino(plate)1 dr 1/encounter a day

lets get this one rocking too!!!!!!
 

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4) Bushwacker. After making a successful sneak attack the wearer of this armor may make a free 5 foot move in the opposite direction from that opponent. He is still himself subject to normal movement rules (for instance AoO's from other opponents).

5) Iron Stand. This leather armor is designed with perfect balance and a sturdy support. The wearer is immune to overrun moves by anyone of the same size or smaller than him.

6) Ice Ranger. The wearer of this scale mail armor is not affected by movement penalties caused by ice or icy ground. It is also warm enough to provide a +2 bonus to skill checks affected by or related to cold weather.
 

7) the eternal guard (this one is not very serious) for when standing guard for long periods of time- when the bladder says that the beer from last night has got to go, you just GO! the release of you bladder is stored automatically until you get a chance to relieve your self. Then you jsut say the magic word: "Ahhhhhhh." and point to the spot of release and all of you bodily fluids releases then and at that spot.
 

8) Magnetic armor: once per day when hit by a melee weapon as an immediate action make a disarm maneuver with a bonus to CMB equal to 1/2 your level if succesful the weapon sticks to your armor for a number of rounds equal to 1/2 your level and during that time you may draw the weapon normally.
 

9) Gazebane armor: This armor is verry reflective and can be used to one per day turn a gaze attack back on its user.

10) Armor of the adonis: This magnificent armor is also very reflective but its reflections are a lie. The reflections it casts are representations of the looker if he or she were her most perfect self For example if some ones perfect self image were a slender girl with good completion that is what she would see., Any creature that looks at the character must make a will save dc 12 or be dazzled for one round.
 

11) Bounce. A fall triggers the armor to blow up like a beach ball reducing the damage from falls.

12) Bob. See above, except it's for when you fall into water.

13) Clang. It's a cloth shirt that sounds like a set of full plate. Usually worn under a cloak.

14) Look ma! No hands! This armor allows you to steer with your knees and use your hands for fighting without incurring any penalties.
 

15) Breast plate: +10 to Disguise as a female member of your race.
16) Dinner plate: a buckler that can create food and water for the wearer.
17) Home plate: a small steel shield that, when placed on the ground, can create a secure shelter.
18) Communion plate: A suit of full plate that allows the wearer to cast commune 1/week, provided they eat bread and drink wine while doing so.
19) Seafood platter: A round, wooden shield that acts like a trident of fish command when underwater.
 


21) Bardic armor. This armor is very musical. When you are travelling it will sing travel songs, when in battle powerful hymns, when exploring little ditties, etc. This grants a +2 bonus to the party for morale checks, and makes it impossible for you to surprise anyone (singing the Jaws theme).

20) Hungry hungry armor: This armor has characters of hungry creatures. when grappeling the armor can make a bite attack doe 1d2 damage.
I wish I could give you exp. That is hilarious. :D
 

22) Martyr armor: Any melee attack that would kill you instead destroys the armor and leaves you with 1 HP.

23) Mousetrap Armor: This armor of possibly Gnomish design protects your valuables. Anyone using a steal manuver against you or attempting to pick your pocket or directly steal something from your person must roll a dc 10 reflex save or suffer 1d2 points of damage. those that fail must make a second fortitude save to keep from yelping in pain instantly notifying the character of your stealing attempt.

24 Armor of the Klan: This armor suffers one less armor check penalty when used by members of a specific race. all other suffer one more additional armor check penalty.
 

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