The Hags in 5e, much like the Giants, seem to be carefully calibrated to cover many terrains. I don’t know if that is a new thing, but I suspect not. The
Bheur Hag is the ‘winter hag’, meaning that she presumably has a box of Turkish Delights lurking somewhere around her personage. Like the Annis, she also has an interesting magical item ‘built in’ to her profile.
Another good picture here, with an overly happy Hag holding her staff up and grinning at the camera. It’s a fairly simple image, but I like it a lot since it very clearly conveys the essential idea of the creature. The wee bells on the top of the staff is a lot of fun as well.
The Bheur Hag lives in wintry lands, like snowy mountains. They look like someone who has frozen to death, and they also get a lot of cold magic, so the theme is strong here. The flavour text focuses on the fact that the Bheur loves to watch people do desperate or stupid things in winter, which I like a lot, but which I think might be a struggle to make use of in game. The only rules for cold weather in 5e are overcome by simply wearing thick clothing. However, this might be the sort of thing to use as an explanation for terrible events that have happened to NPCs, which the players can come across and then have to deal with. Starving and feuding villagers being spurred on by a Hag are something that will provide a roleplaying challenge, good for any Skalds in your group.
The Bheur is actually a surprisingly dangerous creature. She doesn’t look it - medium CR, terrible options under
Actions - but then we look at the
Greystaff Magic. There are two things to draw your attention to: firstly, the Hag can fly as if on a
Broom of Flying, which means 50ft flying movement every turn. She is fast! In addition, she can cast
Cone of Cold, an extremely potent combat spell, thrice. Add some other potent options -
Ice Storm, Hold Person - and we get something that will cause real problems for your group. As always with caster NPCs, don’t try and use the Bheur alone; definitely add some Winter Wolves, Crag Cats, Ice Toads [1] and the like to the combat, to ensure that the party cannot focus on her that easily.
The Bheur also gets an ability to impose a pretty interesting form of temporary madness, with the Incapacitated condition and random movement, but I’m not sure that she’ll ever get the chance to use it in a fight against PCs. The exception is probably when she is way above the PCs level, and you want to introduce a powerful opponent to be fled from now and fought later. It’s a shame, because the effect itself is really cool! I’m tempted to steal it, and use it in place of the Madness tables for a Demon Lord, when I use one outside of the madness theme of
Out of the Abyss.
Overall, the two new Hags fill interesting roles - the Annis as the melee brute, the Bheur as the flying artillery - and you can use them with the prior three types to craft a really fun Coven combat. A trio of Hags is no little opposition, and it isn’t hard to imagine an adventure where the players have to uncover and rectify the manipulations of three different kinds of Hags, before taking them on directly. It would probably be quite similar to
Lost Mine of Phandelver, with a small village beset on all sides, and a lot of wandering around by the players trying to find out who is behind everything. If someone could write it for me and put it on DMsGuild, I’d be pretty happy to buy it!
[1] The latter two are found in
Storm King’s Thunder and
Hoard of the Dragon Queen.
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