OnlineDM
Adventurer
I've been pretty lucky to not have too many groups trying extended rests in silly places. It's pretty much impossible in a setting like Living Forgotten Realms, of course, but my Friday night group has never been unrealistic about finding a good spot to rest in almost a year and a half of gaming in an ongoing War of the Burning Sky campaign.
I did have this happen once for my in-person group in the first adventure I ran for them. They had fought through three battles and then decided they wanted to hole up inside the guard tower of the orcs' lair to get some rest, having slaughtered about half of the orcs. Okay...
I decided to have the orcs come at them from all sides partway through the rest (letting them regain a surge or two each). The defensive position in the tower helped the PCs, but the orcs knew about a secret passage that the PCs didn't.
In the end they survived, but I easily could have wiped them out. It was only our second session, though, and that seemed like a bad move for me as a new GM with the group. If this group were to try something similar in the future, I'd be tempted to send overwhelming forces at them.
I did have this happen once for my in-person group in the first adventure I ran for them. They had fought through three battles and then decided they wanted to hole up inside the guard tower of the orcs' lair to get some rest, having slaughtered about half of the orcs. Okay...
I decided to have the orcs come at them from all sides partway through the rest (letting them regain a surge or two each). The defensive position in the tower helped the PCs, but the orcs knew about a secret passage that the PCs didn't.
In the end they survived, but I easily could have wiped them out. It was only our second session, though, and that seemed like a bad move for me as a new GM with the group. If this group were to try something similar in the future, I'd be tempted to send overwhelming forces at them.