D&D 5E Lets speculate about the Rules for a new system for exploration.

Sure! Wilderness exploration fits snugly into days, dungeon exploration is going to need be a little faster.

Encumbrance is important, but I'd be entirely in favor of an easier-to-use system than accounting for individual equipment poundage. Abstract that out a little bit, and I'm happy. Folks who want to dig down shouldn't be stopped, but I'd like something a bit easier to use.
 

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Sure! Wilderness exploration fits snugly into days, dungeon exploration is going to need be a little faster.

Encumbrance is important, but I'd be entirely in favor of an easier-to-use system than accounting for individual equipment poundage. Abstract that out a little bit, and I'm happy. Folks who want to dig down shouldn't be stopped, but I'd like something a bit easier to use.

I'm not sure if days are the right thing for wilderness exploration, it all depends on scale, I'm leaning more toward hours but that might be to fine... wilderness require a bit more brain power so I will leave it for now.

As for easier to use system for encumbrance, as I've said before I realy like how ACKS handle it basically it counts everything in stones:

  • Worn cloths count as 0 stones.
  • Armor and shield count as 1 stone per point of AC.*
  • Items are 1 stone per 6 items.
  • Heavy items count as 1 stone each
  • Treasure is 1 stone per 1000 coins or gems
*magical armor and shield are lighter than normal ones and weight 1 stone less per +1 enhancement.​

There are 4 Movement rates that correspond to the number of stones you can carry :

  • Up to 5 normal movement rate.
  • up to 7 3/4 MR.
  • up to 10 1/2 MR.
  • up to max 1/4 MR

And everything in game is defined by the number of stones it can carry, for example a backpack can carry 4 stones.

here is the example from the rule book:
EXAMPLE: Marcus is carrying a two-handed sword (1 heavy item), a crossbow (1 heavy item), a mace (1 item), 2 daggers (1 item each), 1 week's iron rations (1 item), a tinderbox (1 item), 2 flasks of oil (1 item each), 3 stakes and mallet (1 item), a small mirror (1 item), a pound of wolfsbane (1 item), a pound of garlic (1 item), and a case with 20 bolts (1 item). He is carrying 12 items, which counts as 2 stone. His two-handed sword and crossbow count as 2 stones. Finally, he is wearing plate armor (AC6), which counts as 6 stone. His total encumbrance is 10 stone, so his exploration movement is 60' per turn. Later, he picks up 8,000 silver pieces. This increases his encumbrance to 18 stone, and reduces his exploration movement to 30' per turn.

Couple that with an efficient equipment sheet and you got an easy way to track encumbrance that is also strategically important.

Warder
 

A While - "My character spends a while looking around." - "DM, how long will it take me to climb up there?" "Two whiles." -
A Spelunk - "I travel forward down the tunnel for three spelunks." -
A Bladder - "My character looks around until he has to stop to relieve himself." -

If we forgo the words 'period' or 'segment'... I think the next best choice would be 'interval'.

6 seconds is a round.
10 rounds is a minute.
10 minutes is an interval.
6 intervals is an hour.
 



Except everybody KNOWS that 'Mississippi' = 1 second. That's just common sense! It doesn't do us any good to use it for a 10 minute block of time. ;)
 


And, in D&D, everyone knows that a turn=a 10 minute block of time. . .so, how about turn? ;)

I'd be fine with it just so long as they identify every PC's place and action in the initiative order as their 'phase'. So we'd see rules like "this lasts until the end of your next phase". They do that, then fine, they can stay with 'turn' for 10 minutes.

But the one thing I don't want to see is 'turn' used both ways-- "this lasts until the end of your next turn" and "it takes a PC one turn to search a 10 x 10 room."
 

I'd be fine with it just so long as they identify every PC's place and action in the initiative order as their 'phase'. So we'd see rules like "this lasts until the end of your next phase". They do that, then fine, they can stay with 'turn' for 10 minutes.

But the one thing I don't want to see is 'turn' used both ways-- "this lasts until the end of your next turn" and "it takes a PC one turn to search a 10 x 10 room."
You mean it could be confusing to use the same word for different things?
 


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