Let's start a game

Sollir Furryfoot said:
I need the Glory domain and the Heighten Turning feat to be approved however...

Glory Domain:
Deities: Heironeous, Pelor
Granted Power: Turn undead with a +2 bonus on the turning check and +1d6 on the turning damage roll.
Glory Domain Spells
1. Disrupt Undead
2. Bless Weapon
3. Searing Light
4. Holy Smite
5. Holy Sword
6. Bolt of Glory* Ray deals positive energy damage, more against undead and evil outsiders.
7. Sunbeam
8. Crown of Glory* Gain +4 Cha and enthralls subjects
9. Gate

You do know that the Glory Domain is a Prestige Domain, right? They are all inherently better (by design) than standard domains......

Having said that, I hope Jarval allows it!
 

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Other Guy: At first glance your stats look good to me. I'll check them thorough this evening. An interesting character. I don't think I've seen a Wizard/Monk before :)

Sir Osis: Again, good work on your character. The background is nicely done.

Acmite: Glad you're with us :)

GnomeWorks: Either of your character ideas sound ok to me. Gnomes are quite rare in the Alderman duchy, but don't let that stop you from playing one.
We seem to have half of the Psionical cast in here :)

Sollir: Both the Glory domain and the Heighten Turning feat are fine by me. There's no rush for your character's history, so post it when you can. Again, I'll check your stats this evening, though at first glance they look fine.

It'd be a real help if everyone could post their characters stats over in the Rogues Gallery thread .


Our cast of characters is as follows:

Acmite, playing Adren (a Kureshim Ranger/Egoist),

Gnomeworks, playing an as yet unnamed halfling or gnome rogue,

Other Guy, playing Jason Master (a Human Monk/Wizard),

Sir Osis, playing Kerrick Jonez (a Human Nomad),

Sollir, playing Aiden (a Human Cleric of Pelor),

Zhure, playing Gholog (a half-orc Psychic Warrior).
 

Jarval said:

Is this enough info Zhure, or do you need more? I'm assuming that you'll all be from the Alderman region, but if you want to have come from outside that area you'll need some more info.

Plenty! Check for the updated background in a short while.

Greg
 

As far as the game goes, I was thinking of one update from me a day. Does this sound good with everyone? Or is it too often (don't say it's not often enough :))? Will everyone be able to post at weekends?

I'll be posting updates between 8 and 10 pm GMT (that's 2 and 4 pm Central, 12 and 2 pm Pacific).

One other thing, I'm considering this house rule for psionic combat:

All PC's with psionic abilities can freely manifest their Attack and Defense mode at no PP cost, but psionic combat can no longer affect non-psions. Mind Blast becomes a 5th level Telepathic power.

What do you all think?
 

The psionic combat things ok with me if it makes things easier on your end, althuogh addmitedly i'll miss the ol' non-psionic stun even if it's harder with some abilities.

As for daily updates, sure, there's not many times when i can't post. I'm mainly off-line mon-thurs. between 1or 2 a.m and 10 a.m. and on the weekends during games from about 5 p.m. to 2a.m. but on those days i always check threads before i go to bed. All those times are Eastern, BTW.
 

One update a day sounds great to me!

I'm in the Eastern Time Zone, so early afternoon works for me....I should be able to respond either in the afternoon or in the evening everyday.

I really need to finish the background for this guy....
 

I'm GMT -6, or Central Time, but my work schedule is flip-flopped because I work overnights. My posting schedule is usually 8-10 AM.

Psionic combat change is ok with me.

Greg
 

My Character

Seraphina Tealeaf, a female halfling rogue(1)/illusionist(1).

I've got my stats, skills, and feats, although I'm still working on a background and spell selection. I have a character idea thought out. I also have to work out a few of the finer points of the character.

Jarval - as for hit points, we're using the average for any hit dice after the first, correct? (with +1 Con, and if Rogue class is taken first (it is), then I have 10 hp).

I'll post everything later when I have it completed.
 

Re: My Character

GnomeWorks said:
Jarval - as for hit points, we're using the average for any hit dice after the first, correct? (with +1 Con, and if Rogue class is taken first (it is), then I have 10 hp).

Yup, you've got the correct amount of hit points.

A slight change to the psionic combat rule I posted above:

All PC's with psionic abilities can freely manifest their Attack and Defense mode at no PP cost against psionic targets, but when targeted at non-psions they cost the normal amount of PP. i.e. Mind Blast can either be freely manifested with no effect of non-psions, or may be manifested at a cost of 9 PP with the capability of afecting non-psions.

This is to make psionic combat a viable option against psionic creatures, while still retaining the possable stun effect against non-psionic creatures. Does this look good to everyone?
 

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