I've been seeing a lot of talk all over the place about wanting this or that weapon to be finesse often reflect some particular real-world combat style or experience. The pike in particular seems to come up a lot.
While some weapons obviously rely on pure unadulterated strength for their damage (looking at you maul), many other regular weapons can be a strong source of precise, accurate. While the long sword was often used to bash against armor causing deformation and eventual suffocation, the benefit of it compared to a mace was the extra control and precision that could pierce openings if needed.
The reason (in my head) for finesse weapons being specially called out (other than some game balance issues) isn't that they are inherently more accurate than a long sword, but because they don't necessarily need much strength to use. Whipping around a short sword or dagger just doesn't require a lot of strength to maneuver, it can be helpful but isn't required. A bigger weapon can often be just as precise, but you NEED to be fairly strong to exert that level of control of your big length of metal.
That said there is obviously nothing wrong with choosing to describe your weapon attacks as brutally bashing and slicing, but we shouldn't feel that just because a sword or spear isn't finesse doesn't mean it can't narratively be a whirling, flowing instrument of elegant death.
It does mean that you have to make tough choices with stat distribution, but I feel that is a feature, not a bug.
While some weapons obviously rely on pure unadulterated strength for their damage (looking at you maul), many other regular weapons can be a strong source of precise, accurate. While the long sword was often used to bash against armor causing deformation and eventual suffocation, the benefit of it compared to a mace was the extra control and precision that could pierce openings if needed.
The reason (in my head) for finesse weapons being specially called out (other than some game balance issues) isn't that they are inherently more accurate than a long sword, but because they don't necessarily need much strength to use. Whipping around a short sword or dagger just doesn't require a lot of strength to maneuver, it can be helpful but isn't required. A bigger weapon can often be just as precise, but you NEED to be fairly strong to exert that level of control of your big length of metal.
That said there is obviously nothing wrong with choosing to describe your weapon attacks as brutally bashing and slicing, but we shouldn't feel that just because a sword or spear isn't finesse doesn't mean it can't narratively be a whirling, flowing instrument of elegant death.
It does mean that you have to make tough choices with stat distribution, but I feel that is a feature, not a bug.