CubicsRube
Hero
Can we stop acting like d&d is remotely realistic?
What that is crazy talk!Can we stop acting like d&d is remotely realistic?
Can we stop acting like d&d is remotely realistic?
Indeed, but when it comes to the (Heh) crunch, of actually tackling (or exchanging sword blows), what is important is the speed and power (Str) and the reflexes and steady footing (Dex).Take a player on offensive line in NFL.
He is strong. No doubt.
He is quicker and have a better balance that we can suspect. Dex.
He got a good endurance. Con.
He is smart. The tactical book of a team have hundred of page. Int.
He observant. He can spot a weak or injured opponent or the slightest difference in defensive position. Wis
He is proud and confident and have a strong will to win and perform. Cha.
All these qualities made him a better player. I don't see any difference for a fighter.
There's a vast excluded middle between mundane and reality-bending magic. Most characters from genre spend most of their time there.The context was also a class that proponents have always been kinda militant about keeping mundane, with no reality-bending magic.
...is not at issue. For one thing no stat represents just force of will. In fact, that idea is split between WIS and CHA, with the former also encompassing insight & perception, and the latter everything from personal magnetism to deciet.The concept of being able to swing your sword using sheer force of will, rather than requiring athleticism or dexterity...
Splitting out manual dexterity and agility occurred to me in the 80s.Obviously, there is only one way to solve this dilemma: we need more characteristics!
So you're saying the couch potato has good AC?D&D's compromise of Strength for offensive attacks, and Dexterity for defence is a reasonable representation unless you want to start combining abilities into secondary stats.
...
A typical example of a high-dex, low str person is probably your stereotypical couch potato: overweight and has trouble running and climbing, but with the dexterity and precision honed by years of video games.![]()
Indeed, but when it comes to the (Heh) crunch, of actually tackling (or exchanging sword blows), what is important is the speed and power (Str) and the reflexes and steady footing (Dex).
Tactical awareness of a fight or similar situation is very important. I couldn't count the number of times I've tunnel-visioned on the opponent I was engaged with, only to be taken by surprise by someone attacking me from out of my vision. As are many of the other capabilities listed there. However in terms of actually hitting someone and not getting hit yourself, Str and Dex are the deciding factors outside of plain skill.