James Gasik
We don't talk about Pun-Pun
As far as all classes playing the same, you have to look beyond the powers. A Fighter marks anything he attacks, which is an additional consideration for his or her powers, but also means you might actually make a ranged basic to mark a foe out of reach.
Rogues need combat advantage to get their full damage, so they have to move around and flank or work with allies- they have some powers that give them on demand advantage, but it's far better to not need them.
Rangers and Warlocks had a built-in incentive to prioritize targets, etc., etc.. And that's not even getting into the "subclasses", where you're rewarded for doing different things. There was a Barbarian that exploded with thunder damage when they murdered something, and another Barbarian that granted leader style buffs to their allies- despite being the same class and having the same powers, both versions had a very different playstyle.
Rogues need combat advantage to get their full damage, so they have to move around and flank or work with allies- they have some powers that give them on demand advantage, but it's far better to not need them.
Rangers and Warlocks had a built-in incentive to prioritize targets, etc., etc.. And that's not even getting into the "subclasses", where you're rewarded for doing different things. There was a Barbarian that exploded with thunder damage when they murdered something, and another Barbarian that granted leader style buffs to their allies- despite being the same class and having the same powers, both versions had a very different playstyle.