Me too! And fortunately I've got a group just starting.I think I’ve gushed enough for now! God, I want to play some 4e again…
More about it here in this post, looking for feedback from 4e fans (and of course others)
Me too! And fortunately I've got a group just starting.I think I’ve gushed enough for now! God, I want to play some 4e again…
Me too. My real problem is the language barrier. I don't know Spanish talking people who want to play 4e, and it's very difficult for me to adapt to English speaking groups, as it's really hard for me to follow up conversations and such...I think I’ve gushed enough for now! God, I want to play some 4e again…
My groups played a few campaigns up into the epic levels (helped by some of our later campaigns starting out at 11th; Paragon tier). These abilities were indeed great.Epic Destiny: Never made it to Epic but reading these was always a hoot. “Once per day, when you die…” is always a good time. Love the Dark Wanderer walking back from the underworld with no explanationand going anywhere in the universe in 24 hrs is insane.
I think a big one was no Slayer and no Elementalist in the box - nothing for the "I hit it"/"I burn it" social players.You've got me hankering, too.
You know, I often think 4e's only really big mistake was overshooting the MAYA principle (apparently by quite a lot, for some people).
We had the 'I twin strike it' RangerI think a big one was no Slayer and no Elementalist in the box - nothing for the "I hit it"/"I burn it" social players.
The effect is similar - but the amount of juggling to do and the decision points aren't actually easier so although from the outside it fits the niche, you're still juggling powers in the same way you do any other character.We had the 'I twin strike it' Ranger![]()
I've often thought that if they'd started with essentials, more people would have taken to 4e.I think a big one was no Slayer and no Elementalist in the box - nothing for the "I hit it"/"I burn it" social players.
There were a lot of people who hated Essentials as well. To me the big thing missing from Essentials was the Elementalist Sorcerer - with a pyromancer as easy to use as a fighter is. That balance between roles of base 4e and not the casters getting all the cool toys was a huge plus for many.I've often thought that if they'd started with essentials, more people would have taken to 4e.
You don’t need to juggle powers if you don’t want to. Spamming Twin Strike with a bow and arrow is pretty good already. Now, you could argue Hunter’s Mark is more complicated, but it’s all in the presentation to the player.The effect is similar - but the amount of juggling to do and the decision points aren't actually easier so although from the outside it fits the niche, you're still juggling powers in the same way you do any other character.