Chapter 9 of the Dungeon master's Guide is the DM's Workshop. It is a collection of optional rules and advice for making D&D more like you and your group want it. I am curious what optional rules from the chapter people have employed, and how it has gone. Let's share our thoughts and experiences with an eye toward positivity, though it is okay to talk about something that just did not work at all.
By the way, I would like to focus this thread on the material in Chapter 9. I know there are a lot of great things elsewhere in the DMG, and in other books, but I think containing this discussion to the core "Dungeon master's Workshop" will help make it relevant to neophyte and veteran 5E DM's alike.
By the way, I would like to focus this thread on the material in Chapter 9. I know there are a lot of great things elsewhere in the DMG, and in other books, but I think containing this discussion to the core "Dungeon master's Workshop" will help make it relevant to neophyte and veteran 5E DM's alike.