Let's Talk About Character Resources To Power Abilities

I mean, that sounds awesome to me, too, but I also don't know how to track something like that unless it's a computer game.
I have a few ideas kicking around but they have some kinks to work out.

You could make it easier by making it less individualised in the tracking.

Example: You have your Attack Bonus + 10. They have Attack Bonus + 10. You announce your target and you both roll +1d8-1d8. The amount higher than them that you are determines how how severe of options beyond basic attack they've left themselves open for. If that's enough filtering you're done. If it's not, you need a bit more.


It would be trivial if you're using a VTT, of course.
 

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Ok, so I keep thinking about "cards" and I could see an RPG in which cards replace the character sheet, instead of being in addition to a character sheet. So your hand of cards is your character sheet. Not exactly like M:tG because you lay all of your cards out on the table at once. So maybe it's more like Munchkin, but....more SERIOUS dammit!

So some cards, like your kin, are just core to your character. Others, like maybe some gear, you keep until you lose them. And some are abilities you have. Some of those abilities are the ones that, when you use them, you flip over, and on the back are the rules for when you can flip them face up again. Which could be the aforementioned "random cool down", or it could be "when combat is over", or really any other conditions.

I think I'd want it to be not a lot of cards....maybe a dozen or fifteen max...so they can be laid out in a few rows and columns without spreading out too far. And I wouldn't want to have separate cards for every item in inventory: maybe there are some different "backpack" cards to choose from, each with a different list of items.
Doesn't Daggerheart, the Critical Role TTRPG, operate (more or less) that way??
 



Phoenix Dawn Command is a fully card driven RPG, co-written by Keith Baker of Eberron fame. As characters advance they get to do some deck building, adding and removing cards from their deck.
 

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