Rolling the dice represents allowing the setting and its current state to make a decision involving risk and/or consequences. Since the roll is usually wrapped in specific diegetic trappings, I think its somewhat trivial to say that it does indeed represent something. An RPG die roll certainly isn't the same as a coin flip about dinner - that suggests that the roll doesn't matter, whereas in RPG terms rolls are only about things that matter (otherwise we wouldn't be rolling).
There are rolls that are simply randomizing in RPGs of course, but those aren't the rolls I'm talking about.
There are rolls that are simply randomizing in RPGs of course, but those aren't the rolls I'm talking about.


