D&D General Let's Talk About Eberron


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I purchased the Eberroninomicon and am considering picking up Morgrave's Miscellenary, so let's start there: I have read that Morgrave's can be a bit
Honestly, I believe that the game mechanic in Morgrave are complete crap and do not (in many places) line up with the design ethos of 5e. The fluff part, however, is good.
 




I figure my best bet is to do a "whirlwind tour" style campaign -- an edventure in Sharn, and then one in the Mournland, and then one in Xendrik, and so on. Rather than a "home base" campaign. Although I guess an airship sould be a mobile home base...
Agents of S.H.I.E.L.D. Base in the Sky.

Eberron works best when you lean into Modern Era genre fiction with the serial numbers filed off to make it magic. :)
 

For what it's worth, the Convergence Manifesto AP is meant to be a whirlwind tour kind of deal. The dmsguild conversions for the 3.5 books by Stuart are solid. Fair warning, he did a lot of work rewriting the poorly written parts which some people dislike for changing the original material. If you're willing to go with hooks & general content to make your own stories, my Politics of Eberron bundle tries to pad out the internal factions of the varying countries.

Disclaimer: While I didn't work on Across Eberron Season 1, I got pulled later for the Eberronicon.
 

I'd go with the big themes of Pulp action, Post WWI with tensions that could lead to a WWII, and the flavor of the individual areas you find most neat (Karn necromancy, the Silver Flame theocracy, whatever). A lot of 1920s Call of Cthulhu could be appropriate by substituting in Dragon Below or Lords of Dust or other cults.
 

What's your "Eberron Appendix N"? I know the original setting book had a short list of inspiration by Baker, but there's a lot more out there. What books, movies, tv shows, video games and even music feel especially Eberron to you?

I will say that I get a real Eberron vibe off Carnival Row.
  • The Iron Druid It's great to see a druid break the tolkein mold FR so slavishly enforces, eberron's druids are different
  • Kate daniels magic swordwoman PI in atlanta after magic surged back into the world, it's got good interplay between groups.. a nice structure for a adventurer's guild slash police force & great depth into what oy's like being a were-whatever or working/living with them
  • Dowser series lots of fun
  • Mindspace Investigations It's set on earth in nonspecific distant future with tech standing in for magic & a psychic as the main character. After a war turned their ultra-tech against them people stepped away from it & many of the crimes he's consulted on the investigations involve magic levels of tech and/or complicated political situations between powerful organizations. You can also really feel his struggle with addiction
  • warlock of the magus world translation of an asian web novel or something. It starts in what pretty much becomes clear as a post apocalypse version of a very eberron inspired world & the real value is how much depth it goes into with magic as a science, schools that teach magic, etc & how it affects the world. Not only that, it effecively spends a few hundred chapters exploring dal quor the quori & dreams before eventually turning the page to what is all but explicitly called forgotten realms giving the reader a great night & day example of how much fr's over abundance of plot armor hurts the capability for interesting stories with depth to the point that the main character occasionally calls it out. also on top of effectively describing those worlds & their systems from a magic as a science perspective it does an awesome job of reimagining and extending the crystal spheres & sphere travel/exploration/invasion into things that are much more meaningful & easy to convert to an average game
  • Alex verus Prophecy is a big thing for eberron & he is off the charts skilled at predicting the future to the point where he can use it to stand against people far beyond him in power. It's good to see ways that prophecy can be used
  • Monster hunter International What if badass monsters were all real & they met gun toting nutters... but the nutters were competent & not so crazy? great examples in there... plus yoyoyo dog you ain't nevuh gonna diss no gnomes with that steampunk trash again ;)
  • hell on wheels sslightly earlier time period than eberron's late 1800s early 1900s analogs but tons of great stuff
  • warlock of the magus world translation of an asian web novel or something. It starts in what pretty much becomes clear as a post apocalypse version of a very eberron inspired world & the real value is how much depth it goes into with magic as a science, schools that teach magic, etc & how it affects the world. Not only that, it effecively spends a few hundred chapters exploring dal quor the quori & dreams before eventually turning the page to what is all but explicitly called forgotten realms giving the reader a great night & day example of how much fr's over abundance of plot armor hurts the capability for interesting stories with depth to the point that the main character occasionally calls it out. also on top of effectively describing those worlds & their systems from a magic as a science perspective it does an awesome job of reimagining and extending the crystal spheres & sphere travel/exploration/invasion into things that are much more meaningful & easy to convert to an average game. It's hard to know how much of the fantastic is the author & how much is the translator.
  • Edit:and of course the gentlemen bastards book series for doing an incredible job of showing how organized crime and thieves guild type things could be structured and plausibly function in a world where magic is a thing
 
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For what it's worth, the Convergence Manifesto AP is meant to be a whirlwind tour kind of deal. The dmsguild conversions for the 3.5 books by Stuart are solid. Fair warning, he did a lot of work rewriting the poorly written parts which some people dislike for changing the original material. If you're willing to go with hooks & general content to make your own stories, my Politics of Eberron bundle tries to pad out the internal factions of the varying countries.

Disclaimer: While I didn't work on Across Eberron Season 1, I got pulled later for the Eberronicon.
I'm intrigued by the politics of Eberron bundle! Thanks for the link.
 

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