Honestly, I believe that the game mechanic in Morgrave are complete crap and do not (in many places) line up with the design ethos of 5e. The fluff part, however, is good.I purchased the Eberroninomicon and am considering picking up Morgrave's Miscellenary, so let's start there: I have read that Morgrave's can be a bit
Also, what are the best pre-written Eberron adventures, or adventures that aren't designed for Eberron but make good Eberron adventures? I won't want to run an AP, but individual episodic adventures would be helpful.
I second this. The website is amazingly full of lore and advice for making Eberron your own.by the way, go to Keith Baker's blog if you haven't and read lots of amazing stuff.
Agents of S.H.I.E.L.D. Base in the Sky.I figure my best bet is to do a "whirlwind tour" style campaign -- an edventure in Sharn, and then one in the Mournland, and then one in Xendrik, and so on. Rather than a "home base" campaign. Although I guess an airship sould be a mobile home base...
What's your "Eberron Appendix N"? I know the original setting book had a short list of inspiration by Baker, but there's a lot more out there. What books, movies, tv shows, video games and even music feel especially Eberron to you?
I will say that I get a real Eberron vibe off Carnival Row.
I'm intrigued by the politics of Eberron bundle! Thanks for the link.For what it's worth, the Convergence Manifesto AP is meant to be a whirlwind tour kind of deal. The dmsguild conversions for the 3.5 books by Stuart are solid. Fair warning, he did a lot of work rewriting the poorly written parts which some people dislike for changing the original material. If you're willing to go with hooks & general content to make your own stories, my Politics of Eberron bundle tries to pad out the internal factions of the varying countries.
Disclaimer: While I didn't work on Across Eberron Season 1, I got pulled later for the Eberronicon.