Generally, I think this is more a player approach situation. There’s a large contingent of TTRPG tables that think of every game as rules optional. Whether the game says, “these are the rules, period” or “these are the rules, but…” they aren’t hearing either and absent of a square board with round pieces in front of them, everything is on the table.
From a designer standpoint, if you want to make a medieval magic fantasy game, you have to go intended playstyle these days to distinguish your game from all those that have come before. What does your game bring? It’s gonna have to bring a new way to do it, or why would anyone get it? Even if you’re trying to make the most customizable hackable system ever, you need a new intended base to hang everything on.
From a designer standpoint, if you want to make a medieval magic fantasy game, you have to go intended playstyle these days to distinguish your game from all those that have come before. What does your game bring? It’s gonna have to bring a new way to do it, or why would anyone get it? Even if you’re trying to make the most customizable hackable system ever, you need a new intended base to hang everything on.


