hawkeyefan
Legend
One of many things I love about Deep Cuts is basically getting rid of Controlled as reason to roll dice. Just pay a cost at that point and move on!
Not aimed at you, but forcing the GM to clearly articulate the risk involved in teh roll is probably one of the other great things about the Threat Roll for a lot of people. If you can't articulate a risk that makes sense in the fiction, no roll! Sidesteps a lot of issues people run into I think.
Edit: also a fun thing about Clocks is they feel like "no big deal" until suddenly they're about to complete and then everybody is jumping through hoops and praying for good rolls and yelling at their dice...
I’m not a huge fan of the Threat Roll stuff from Deep Cuts, but I like that it works for some folks.
I try to always establish the risk before the roll is made. This is something I’ve adopted for pretty much any game I GM.

