Let's talk about "plot", "story", and "play to find out."

There is a meaningful difference between excluding dragonborn from play because you do not like them and having an issue with the actual engine of a game. If you perceive the game not to cater to your preferred playstyle then you effectively are excluded.

Now one can attempt to make adjustments to the engine in the hopes of making it more suitable to one's playstyle, but that may require some time and may bring about its own frustrations.
Or you can, ya know, expand your preferences.
 

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So you can decide to have different preferences? Is this a serious response?
I mean, is the idea that your preferences can’t grow and change actually a serious response?

I mean, when 4e came out, I didn’t initially like it. It was explanations on how to approach these mechanics differently on these forums (primarily from @pemerton) that taught me how to approach games from different lenses, which expanded my preferences.

I didn’t suddenly dislike games I liked before (my preferences didn’t shift), but a host of games I previously didn’t care for suddenly became much more interesting.

I’m a firm believer that we can expand the circle of things we enjoy if we approach them with an open mind.
 

I mean, when 4e came out, I didn’t initially like it. It was explanations on how to approach these mechanics differently on these forums (primarily from @pemerton) that taught me how to approach games from different lenses, which expanded my preferences.
That was me too.
I had a love/hate relationship with the system.
One of my issues was that I absolutely loved the narrative flavour of the powers, but absolutely disliked the locked in once/encounter or once/day part of it - specifically with martial powers. Now that same system but with a different presentation exists within 5e but I managed to tinker-&-playtest enough so that we found a solution that works for me.
 


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