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Guest 6801328
Guest
How could whips be improved to make them a more mechanically viable choice, while also remaining different from other weapons?
Is a "Whip Master" Feat the right solution? Possible ideas:
Other ideas? I would love love love for a Whip Master Feat to make it into the forthcoming expansion.
Is a "Whip Master" Feat the right solution? Possible ideas:
- When wielding a 1H weapon in one hand, you may wield a whip in your offhand. (Technically allowing dual-wielding of whips. An alternative would be: "Whips are considered light for you.")
- When wielding a whip, you may add your proficiency bonus a second time when using the Acrobatics skill. (This could be problematic in terms of the whole "DM permission" debate.)
- When making a whip attack, you may take a -5 penalty to your attack roll, but if successful you Disarm your opponent, and as part of the action throw your enemy's weapon up to 30' in any direction you choose. (Should this be a contested roll?)
- Forego damage with the whip attack, and instead you prevent the enemy from taking reactions until your next turn.
- When attacking an enemy beyond 5', have the option of trying to either pull them toward you, or pull them prone (contested move).
Other ideas? I would love love love for a Whip Master Feat to make it into the forthcoming expansion.