D&D 5E Level 20 Class Competition Ideas

Still must be in range though.
LOL, I can't believe your are still replying to him! I ignored him days ago. Anything prep-wise the Sorcerer can do, so can the Wizard. It is moot argument.

Subtle Counterspell is pretty useless since you can move more than 60 feet away, and distant spell on Counterspell doesn't work if the triggering caster is more than 60 feet away as JC clarified.

For the competition, no allies except maybe a familiar, paladin steed, or ranger beast companion (maybe others if there are common allies I am missing?). That is my thought anyway. If a Bard, Sorcerer, or Wizard wants to use a Wish for a simulacrum, etc. that would have to be during the battle.
 

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LOL, I can't believe your are still replying to him! I ignored him days ago. Anything prep-wise the Sorcerer can do, so can the Wizard. It is moot argument.

Subtle Counterspell is pretty useless since you can move more than 60 feet away, and distant spell on Counterspell doesn't work if the triggering caster is more than 60 feet away as JC clarified.

For the competition, no allies except maybe a familiar, paladin steed, or ranger beast companion (maybe others if there are common allies I am missing?). That is my thought anyway. If a Bard, Sorcerer, or Wizard wants to use a Wish for a simulacrum, etc. that would have to be during the battle.
Hey, I do like the guy. And who is trolling whom?
 

Anything prep-wise the Sorcerer can do, so can the Wizard. It is moot argument.
No. The wizard can't control coualts.
The Sorcerer can use Wish to Awaken Stirges everyday. Creating your own horde of stirge
So, Cast Wish to use Distant Animal Shapes. Well, It animal shaping 60ft radius of Stirges into Giant Eagles for 24hours.
Distant Animal shapes is 60ft radius can transform 8x more creatures than a non distant animal shapes.
Look, a legion of giant eagles flying around.
You can stay on extended Etherealness while your watch the enemy falls.
The Wizard can't cast True Ressurection and/or cast Subtle Dominate Monster/Person with Impunity.


Can a wizard really do it? Maybe not.

Subtle Counterspell is pretty useless since you can move more than 60 feet away, and distant spell on Counterspell doesn't work if the triggering caster is more than 60 feet away as JC clarified.
Again, The Divine Soul doesn't care about the wizard spells. It's useless against him.
No Wizard's spell really threatens him.


For the competition, no allies except maybe a familiar, paladin steed, or ranger beast companion (maybe others if there are common allies I am missing?). That is my thought anyway. If a Bard, Sorcerer, or Wizard wants to use a Wish for a simulacrum, etc. that would have to be during the battle.
The best way.
 


The fight was a short one. As the sorcerer dies and expire his last breath, the thousand couatls and fifteen hundred awakened stirges around the lifeless bofy wonder what to do now. Ho well says a couatl, time to check if the tea's water is ready. Our sorcerer did say it would not be long...
 

The fight was a short one. As the sorcerer dies and expire his last breath, the thousand couatls and fifteen hundred awakened stirges around the lifeless bofy wonder what to do now. Ho well says a couatl, time to check if the tea's water is ready. Our sorcerer did say it would not be long...
In fact the battle is like this
Diviner: "I will go first, Muahahah, I am the best in the world"
DSS: "Ok, do it"
1592758208217.png

Diviner: "well ... naughty word"
 

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Ok let me tell you how any fights against diviner starts. Let's assume no spells from other classes and only one spell precast.

Players rolls for initiative. Diviner can use portent if necessary. Any roll higher than a 15 (by the enemy) would justify its use. The high roll of portent is used.

Starting distance of any class, 30 feet. The diviner disappear. A caster will try counter spell, but no spell were cast. As a result, the spell fails, reaction is used up. Almost immediately, meteor swarm falls from the sky if against a normally weak saved dex type character. The save will be failed if portent was not used. Against target such as a monk or rogue, the fight will linger a bit, but we all know that a flying caster is pretty much untouchable. Improved invisibility could also be used. At one arrow per round, well, you understand.

Feeblemind could also be used against a caster, especially if portent is still available.

For those who wonder how is it possible to disapear without using your action, read the PHB. The solution is right there.

Edit:" Clarified a sentence about the usage of portent in the initiative).
If I was a fighter in that situation, I'd try to bait the portents on my turn. Well, first I'd Second Wind to get myself some health, but then I'd probably either ready an attack coming from the direction that the spellcaster is casting or dodge. I have indomitable, meaning I can reroll on a failure, meaning I have to wait until the DM determines it's a failure. After a success, the diviner probably doesn't have many more good portents since they've used 2. If they do, I still have an indomitable. If I'm a battlemaster, I'd hit a flying opponent with my Tripping Attack. Even if they Feather Fall, I've used up their reaction. I have been limiting myself to nonmagical fighter just because, but magical fighters may change the dynamic alot. I'd probably also have the lucky feat on me and take Resilience (Dex/Wis)

If I'm a spellcaster, I am 100% using the time you've given me to turn into a dragon or some flying True Sight being with Legendary Resistances like a Demilich.
 

Yeah, in this type of a contest I think Lucky is almost a must have and Resilient to something is a good second, but you have to be careful if you want to max out your ASIs for abilities, too. That is one area at least, where Fighters get an edge. :)
 

Feeblemind could also be used against a caster, especially if portent is still available.

Portent or no, Diviner or not, if you are up against the majority of full spellcasters and can cast Feeblemind, you SHOULD be casting Feeblemind. Feeblemind is 100% balanced for this being a team game where when you fail the save your teammates can keep you safe until your buddy with the Greater Restoration or Wish can fix you up, or else it is you using it against a big bad with legendary resistances. In high level dueling a spell without (practicable) ongoing saving throws that requires a very rare saving throw that most spellcasters suck at and reduces spellcasters to little more than impotent beasts is just laughably broken. Having Portent just makes it usually a guaranteed win rather than an overwhelming statistical chance of winning.
 

Yeah, in this type of a contest I think Lucky is almost a must have and Resilient to something is a good second, but you have to be careful if you want to max out your ASIs for abilities, too. That is one area at least, where Fighters get an edge. :)

If I had to take a martial it would probably be an Eldritch Knight simply because between access to 4 levels of Wizard spells and Fighter ASIs they are the most customizable martial available.
 

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