aboyd
Explorer
So here's the story. Our party used a Feather Token (Swan Boat) to sail to a town we've used as a base before. However, the town had been burned to the ground, and a couple squads of men were driving slaves to build a great hall where the center of the town used to be. We tried to avoid them but we were captured.
The slave lord tells us we owe something like 25% of our personal worth in tithes for being on his land. We (honestly) do not have that much cash on hand. The slave lord says he will forgive our debt if we raid a tomb and return the loot to him. We agree only because we have no option.
We've been at the tomb for a while, under guard. We have some free time to figure out what to do. We absolutely will not be delivering our hard-earned loot to him. I want to explore taking out the slave lord & freeing the slaves, but I've never been in such a tactically disadvantageous situation. It seems like a TPK.
We have a ranger, sorcerer, knight, cleric, and fighter. All level 8. We have to take out maybe 25 fighters of unknown level (the DM says, "You believe you could take out a handful of them before they brought you down"). The slave lord is assumed higher level than we are, but we don't really know.
We have some bags of holding, a wand of Cure Moderate Wounds x25, a staff of life with enough power to resurrect one of us, a bunch of +1 weapons, and everyone is wearing +1 or +2 armor. The sorcerer is a pyromaniac -- fireballs, bursts, rays, etc. My cleric has the luck & travel domains.
We are trapped and so cannot hire on mercenaries or otherwise "normally" improve odds. My only thought so far was to to have my cleric use Lesser Planar Ally. With enough castings, I can probably get 6 outsiders. We have them go in as a raiding party and kill off whoever they can. Meanwhile, we confront the slave lord and take him out.
Seems like a losing strategy so far, yet it's the best I can think up. I just don't see how 6 creatures (probably rasts and jannis) can take out 25 fighting men of probably equal level.
Is anyone familiar enough with cleric spells to know of better options? Anyone good with battle tactics? For example, if our sorcerer flies up and fireballs the fighters from the sky, can she get high enough to avoid arrows? Or are D&D ranges not working in our favor here?
Perhaps we can arrange two battles? Whittle down the enemy on day 1, then finish them off on day 2? What do you think?
The slave lord tells us we owe something like 25% of our personal worth in tithes for being on his land. We (honestly) do not have that much cash on hand. The slave lord says he will forgive our debt if we raid a tomb and return the loot to him. We agree only because we have no option.
We've been at the tomb for a while, under guard. We have some free time to figure out what to do. We absolutely will not be delivering our hard-earned loot to him. I want to explore taking out the slave lord & freeing the slaves, but I've never been in such a tactically disadvantageous situation. It seems like a TPK.
We have a ranger, sorcerer, knight, cleric, and fighter. All level 8. We have to take out maybe 25 fighters of unknown level (the DM says, "You believe you could take out a handful of them before they brought you down"). The slave lord is assumed higher level than we are, but we don't really know.
We have some bags of holding, a wand of Cure Moderate Wounds x25, a staff of life with enough power to resurrect one of us, a bunch of +1 weapons, and everyone is wearing +1 or +2 armor. The sorcerer is a pyromaniac -- fireballs, bursts, rays, etc. My cleric has the luck & travel domains.
We are trapped and so cannot hire on mercenaries or otherwise "normally" improve odds. My only thought so far was to to have my cleric use Lesser Planar Ally. With enough castings, I can probably get 6 outsiders. We have them go in as a raiding party and kill off whoever they can. Meanwhile, we confront the slave lord and take him out.
Seems like a losing strategy so far, yet it's the best I can think up. I just don't see how 6 creatures (probably rasts and jannis) can take out 25 fighting men of probably equal level.
Is anyone familiar enough with cleric spells to know of better options? Anyone good with battle tactics? For example, if our sorcerer flies up and fireballs the fighters from the sky, can she get high enough to avoid arrows? Or are D&D ranges not working in our favor here?
Perhaps we can arrange two battles? Whittle down the enemy on day 1, then finish them off on day 2? What do you think?