DreadPollock
First Post
I'm not quite sure that the abilities inherent to the Earth Genasi, specifically, merits it a +1 level adjustment. For those who don't have the book in front of them, here's a rundown:
First, the stat bonuses are unbalanced. They make combatants of this race pretty min/maxable. The same can be said of half-orcs to a slightly lesser degree.
Darkvision is a bonus, but a small one. The save bonus is small and very restrictive. Dwarves have darkvision, as well as superior save bonuses.
Being a native outsider is beneficial, but only slightly, and it comes with a penalty as well.
According to Savage Species: "Spell-like Abilities: Since characters of the standard races can generally duplicate this ability, it is worth a level adjustment only when those abilities exceed what a spellcasting character of a level equal to the creature's CR could do. If the creature can use any spell-like ability at will, it gains a +1 level adjustment."
So, according to these rules, which are official v3.5 rules, the "Pass Without Trace" ability is NOT worth a level adjustment, since a 1st level druid can cast it.
Here's one more quote from Savage Species: "The acid test: ...look at the monster's highest abilities scores. Assign it one level of the class that benefits most from those scores. Then ask yourself: Would you rather play a monster character at that ECL, or a standard character of
that level?"
So a human fighter:
Stats are all 10, 12 skill ranks, 3 feats, 10 hp
Half-orc fighter:
Str 12, Con 10, Dex 10, Int 8, Wis 10, Cha 8, 8 skill ranks, 2 feats, 10
hp, Darkvision.
Earth genasi fighter.
Str 12, Con 12, Dex 10, Int 10, Wis 8, Cha 8, 8 skill ranks, 2 feats, 11
hp, Pass without trace, Darkvision, +1 vs. earth effects, Native
outsider.
I'll admit the Genasi is ideal, but it's not by that much. Feats are
great for fighters, and skills are good for everyone. Savage species
also says level adjustments can vary depending on campaign. I think if a
character is not built to capitalize on it's advantages, and said
advantages aren't worth as much in the campaign, it could push the
genasi back to a +0 race. It could push the dwarf up to a +1 race.
What do you guys think. I, personally, think that given one more decent advantage, or two small ones, like a +2 Natural armor bonus, or perhaps a stability bonus (like that of a dwarf) or some skill bonuses would make it a solid +1 race. Otherwise, it's only worth +1 if you really min/max it. Comments?
- +2 Str, +2 Con, -2 Wis, -2 Cha
- Darkvision 60'
- Pass Without Trace once/day as a 5th level Druid
- +1 save vs. earth effects/ 5 levels
- Considered "Native Outsiders" (not humanoids; makes them immune to a few magical effects, including Charm Person, Daze, Dominate Person, Enlarge Person, Ghoul Touch, Hold Person, and Reduce Person. Ironically, they’re not immune to a Ghoul’s paralysis, but they are immune to Ghoul Fever. Also, you are susceptable to Banishment.)
First, the stat bonuses are unbalanced. They make combatants of this race pretty min/maxable. The same can be said of half-orcs to a slightly lesser degree.
Darkvision is a bonus, but a small one. The save bonus is small and very restrictive. Dwarves have darkvision, as well as superior save bonuses.
Being a native outsider is beneficial, but only slightly, and it comes with a penalty as well.
According to Savage Species: "Spell-like Abilities: Since characters of the standard races can generally duplicate this ability, it is worth a level adjustment only when those abilities exceed what a spellcasting character of a level equal to the creature's CR could do. If the creature can use any spell-like ability at will, it gains a +1 level adjustment."
So, according to these rules, which are official v3.5 rules, the "Pass Without Trace" ability is NOT worth a level adjustment, since a 1st level druid can cast it.
Here's one more quote from Savage Species: "The acid test: ...look at the monster's highest abilities scores. Assign it one level of the class that benefits most from those scores. Then ask yourself: Would you rather play a monster character at that ECL, or a standard character of
that level?"
So a human fighter:
Stats are all 10, 12 skill ranks, 3 feats, 10 hp
Half-orc fighter:
Str 12, Con 10, Dex 10, Int 8, Wis 10, Cha 8, 8 skill ranks, 2 feats, 10
hp, Darkvision.
Earth genasi fighter.
Str 12, Con 12, Dex 10, Int 10, Wis 8, Cha 8, 8 skill ranks, 2 feats, 11
hp, Pass without trace, Darkvision, +1 vs. earth effects, Native
outsider.
I'll admit the Genasi is ideal, but it's not by that much. Feats are
great for fighters, and skills are good for everyone. Savage species
also says level adjustments can vary depending on campaign. I think if a
character is not built to capitalize on it's advantages, and said
advantages aren't worth as much in the campaign, it could push the
genasi back to a +0 race. It could push the dwarf up to a +1 race.
What do you guys think. I, personally, think that given one more decent advantage, or two small ones, like a +2 Natural armor bonus, or perhaps a stability bonus (like that of a dwarf) or some skill bonuses would make it a solid +1 race. Otherwise, it's only worth +1 if you really min/max it. Comments?