Drawmack
First Post
I just finish a 9 month test drive of 3e. I ran a weekly game and we played for 9 months by nothing but the core rules. I wanted to find out what I liked and what I didn't like. The level advancement was one of the things that I didn't like. Not really that it went to fast but more so that it didn't slack off the characters kept advancing at the same rate throught the game about every 2 - 3 sessions. So I've come up with the following to fix this problem
Advancement Modifier = Party Level/2 rounded down to a minimum of 1.
encounter xp/advancement modifier and that's how much experience the party gets.
I do role playing experience on the same scale however rating EL (encounter level) is a bit subjective, basically I do it on the amount of time the PCs spent in the situation compared to how much time I think it should take.
I also adjest CR for varying party sizes as such CR - (Number of Pary Members - 4). I find that this works pretty well. It means that for a 5 character party a CR 5 monster becomes a CR 4 monster and for a 3 person party a CR 5 monser becomes a CR 6 monster. It seems to work pretty well with that whole 20% thing. Although a six person party is the largest party that I played with and a 2 person party is the smallest party I played with so it might not extrapolate outside of the tests very well.
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