Level Advancement Rate in 3e

Re: Re: Re: Re: Re: Re: Re: 3e is too fast for me

Bendris Noulg said:
Guess things just "felt" better as a fringe-culture.

Nothing's stopping you from being a fringe culture again. I suggest changing the tinfoil in your hat twice a day as a matter of personal hygiene, though.

Considering that many people complained that a lot of 2E's rules were arbitrary, doesn't the general acceptance of 3E's own arbitrary features seem a bit contradictory?

Sophistry does not become you.

Being that I've achieved it, I'd say those that were unable to were victimized by their own lacking, not one of the systems.

What on earth are you babbling about?

Now, however, the system caters to the power-gamer and the RP minimalist, setting a goal that, as stated earlier, is false and contrary to the nature of the game: A goal that seems to demark a point of winning a game when the only way to really win is to have fun, which can be achieved at any level of play.

So stop giving out XP awards. Hey presto, you'll no longer have any problems with fast levelling whatsoever.
 

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Glyfair said:
The problem here is how much you need to change an epic published adventure if you are running it. I've considered changing the way experience is working in my current RttToEE campaign. However, the adventure is paced so the PCs can handle the challenges while using the standard pace. If I slow it down the PCs will soon hit a brick wall.

I know the feeling here. I am looking at running the Banewarrens (lvl 6-10). I think I might delay starting it until 7th level, and perhaps space it out with a few side adventures.
 

gee I played for over twenty years I lost count of how many times I was playing over 7 th level where the dm said

Beep K it. Everyone just go up a level.

Unless you and your DM were very specfic with your bookkeeping I always just :rolleyes: when I hear some work themselves up for first level to 16 , 17 20 :eek:

Yea sure did son :rolleyes: and is Thor is sore over losing his arm wrestling match to you
 



I really don't understand what the problem is. WOTC set the baseline so that the "average" campaigner will be able to experience the full range of the D&D system in the "average" campaign. "Non-average" campaigners are free to adjust the system to their taste, as always.

So, where's the problem again?
 


Bendris Noulg said:
An average that caters to video-game styled play over long-term campaigning.

Oh, well... Guess sales is more important, as has been indicated.:rolleyes:
But... but who cares? Halve the XP awards, and the problem is fixed! XP awards are the easiest thing to change in the whole system! Raise it, lower it, do whatever you like, there are no balance issues and everything still works smoothly. Where is the problem?
 

Re: Re: Re: Re: Re: Re: Re: 3e is too fast for me

Bendris Noulg said:
Now, however, the system caters to the power-gamer and the RP minimalist

I just have to respond to this. Game mechanics don't create power gamers, players do. And if the DMs allow it, then they have no one to blame but themselves. Further, if you are into RPing, and the rest of your gaming group is into power gaming, then I feel bad for you, but that isn't a flaw in the 3E ruleset. You just need to find a group that plays in a manner consistent with your definition of fun.

Oh, and another point. It isn't necessarily true that power gamers and RP minimilists are the same people. I've known several power gamers who had elaborate characters, and could role play right along with the best actors anywhere.

Please don't mistake your likes and dislikes for flaws in the system.

(edited for grammar)
 
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Zappo said:
But... but who cares? Halve the XP awards, and the problem is fixed! XP awards are the easiest thing to change in the whole system! Raise it, lower it, do whatever you like, there are no balance issues and everything still works smoothly. Where is the problem?

Actually, there are _some_ problems, the amount of treasure given out being one that comes to mind. If your group is fighting 20 encounters between levels instead of 10, they'll accumulate twice as much loot as otherwise, all other things being equal. This can cause problems down the track.

Even so, the problem certainly isn't insurmountable. This came up before, and I think the rule of thumb was, if the rate of advancement is one-third what it should be by the book, the amount of treasure should be one-half. The reason for the discrepancy is that the group will still use up temporary items (potions, wands, scrolls, etc) at the same rate as the default.
 

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