Level Advancement Rate in 3e

Re: Re: Re: Re: Re: 3e is too fast for me

Bendris Noulg said:
I was actually replying to Buttercup.

By posting to a public forum, you invite comment from anyone reading your post.

You managed to conflate the issue by attempting a futile effort to prove me wrong.

Of course it was futile, because you haven't actually said anything with any empirical content.

And I have, thank you very much.:) ;) :p

Good. Does this mean you'll shut up now?
 

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Ristamar said:


... I would not be surprised if WotC's research showed that most 1e/2e D&D players never got to experience high-level play (unless they started at higher levels).

Exactly.

I ran a campaign for three years in high school using 1e. We reached 6th level before the campaign broke up because everyone went to college.

I ran a campaign for four years in college using 2e. We reached 6th level before the campaign broke up because everyone graduated.

All of those 5th-9th level spells were nothing more than a fantasy, never actually used during the game. High-level opponents, powers, and items were something we talked about, but they never saw the light of day.

How long exactly should someone have to play before they can experience even 50% of what a system has to offer?

I've been playing a campaign for one year now using 3e, and we've reached 7th level. This advancement rate feels about right to us, and it works - for us.

This has nothing to do with a "CRPG" approach, power-gaming, or anything like it. It was merely a decision that WOTC made to allow players to actually experience the game within a single campaign.

Furthermore, the whole argument against CR's is intrinsically flawed. The CR by definition must be set in relationship to an "average" level of power. If it is not, it is meaningless. The level of power is arbitrary, but it serves as a baseline. If a particular group diverges from the "average," then CR must be adjusted as well. This has been explicitly addressed in the rulebooks, as well as by the designers in these forums.
 
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hong said:

How long have you been playing? Because I've been playing since 1986, left midway through the 90s, and came back when 3E was released. I know there are plenty of other people like me.
I'm 30, and I remember the red book and OD&D. I also have no problems with the rate of advancement.
Same here. I played red book D&D, AD&D, and none of my campaigns back then ever cracked 8th level. I left while 2e was getting introduced, and with 3E, I'm actually htting 9th level with my PCs and my temple game. It's great.
 

Re: 3e is too fast for me

Damon Griffin said:
I think I resent the notion that level progression was ramped up on the assumption that gamers have a short attention span. Most of the campaigns I've been in have run for years, not months...then again, some have failed after only a few sessions, so you never know.

Level progression was based on marketing research that said the average group re-started after about 1 yr (IIRC). Groups like yours should think about some other XP method.

Personally, I think that the streamlined XP tables make it ridiculously easy for DMs to aducate the rate of progression.

Want them to level every four sessions? Reward 1/4 the amount needed to level. Want them to level every ten? Reward 1/10th.
 

hong said:


How long have you been playing? Because I've been playing since 1986, left midway through the 90s, and came back when 3E was released. I know there are plenty of other people like me.



I'm 30, and I remember the red book and OD&D. I also have no problems with the rate of advancement.

I only bring this up since you asked; I don't think my age or number of years of playing makes me any more authoritative than anyone else.

I've been playing since 1975, and didn't leave midway through the 90s. I'm 42, and I remember playing using the white boxed set. I remember, years later, buying the MM, PHB and DMG in their initial releases and switching to AD&D. I've kept up with the game as it transitioned through Supplements I-IV (Greyhawk thru Gods, Demigods & Heroes), Deities & Demigods with and without the Cthulhu and Melnibonean sections, core rulebooks with orange spines, core rulebooks with black spines, Skills & Powers, etc. etc.

And I know there are plenty of other people like me.
 

Re: Re: Re: Re: Re: Re: 3e is too fast for me

hong said:
By posting to a public forum, you invite comment from anyone reading your post.
True, but you asked. I made one comment, Buttercup commented, I commented, you commented, I commented, you commented, I commented, you blamed it on me.

Gee, go figure.

Of course it was futile, because you haven't actually said anything with any empirical content.
I was thinking the same about you, actually.

Good. Does this mean you'll shut up now?
No.
 

Re: Re: Re: Re: Re: Re: 3e is too fast for me

Storminator said:


I did. My best day on the forum was when I figured out how to put people on the "Ignore" list, and Hong was my introductory member.

What - there's a way to not see Hong's posts?!?! :eek:

How do I do it?!

Edit: found it - now half the thread consists of "This Person Is On Your Ignore List"... *sighs happily* ;)
 
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Wait a minute... Y'know, I spend most of my time here lurking the homebrew board, and the majority of my posting is done there, so clue me in:

Is Hong really that bad?
 


Bendris Noulg said:
Wait a minute... Y'know, I spend most of my time here lurking the homebrew board, and the majority of my posting is done there, so clue me in:

Is Hong really that bad?

Unfortunately, I cannot remember the poster, but I surely remember the quote:

"Never have so many words been used to say so little."

And I would add that what little is there is not constructive.

PS
 

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