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Resource Level Up Roll20 Character Sheet is live!

Xaielao

Explorer
Now that a5e is out, and I've made several characters at varying levels, I feel I can offer my two cents. First, every suggestion I've seen so far is well thought out and would only improve the sheet.

Probably the biggest thing that I think the sheet needs, and has only been lightly touched on above, is a rework of the features section. A big box with tiny text is a decent start, but even at level 1 you have significantly more features than in o5e, and at mid-high level, dramatically more. Scrolling through tiny text in a wide box that is poorly formatted just isn't going to work in the finalized sheet.

The o5e official sheet had feature entries on the main page, You could add a new one, click a button to show/hide the main text, and click on them to show them in chat. It worked great or most classes because you got relatively few, but cumbersome for classes with lots of features (monk), or multi-classed high level characters.

My recommendation is to use o5e's official sheet feature system (or something similar, like how maneuver entries work), but on the second page in the large section, formatted with two rows of them. They should be clickable to post in chat, with a button to switch between showing just the title or showing the body of text.

Maneuver entries should be clickable too, and collapsible as well to only show the name, with description, action & cost displayed when you expand them.
 

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Zeta Marishi

Villager
A possible suggestion I just thought of. Since Bonus Actions seem to have their own section in NPC sheets, could Legendary Actions have such a section as well? That would be much appreciated to keep them separated. Preferably with a place to keep track of how many were used, but just such a section would be nice as well.
 

TheHand

Explorer
Initiative: Currently Initiative is a static text label on the character sheet ("Ability or Skill Check"). With understanding of the design intent (i.e., LU5e can use various skills or attributes for initiative) without a dedicated Initiative roller the Roll20 turn tracker can't be auto-populated.

Here are some proposals:
  • Have an initiative button that simply defaults for Dexterity (as this is the typical roll). A basic and easy solution.
  • Have a drop-down for Initiative containing all of the Attributes. (After the player rolls Initiative the GM can then manually add additional points to the turn tracker based on a relevant skill)
  • Have the initiative button contain a drop-down list populated with the skills shown on the table of p. 438 of the Adventurer's Guide (Wisdom (Perception), Strength (Athletics), Charisma (Deception), Wisdom (Insight), Dexterity (Vehicles)).
Thank you.
 

TheHand

Explorer
(Me again. I know.)
Possible Bugs:
  • When I add Tools, the roll button next to the tool doesn't do anything.
  • Size: Only allows numbers, where I would expect to put "M" or type "Medium" for example.
 

jcook119

Explorer
My group and I believe that the best option for the LU sheet would be to copy the existing 5e sheet, add the LU specific extras (expertise dice), and change the look a bit to reflect LU. Say what you want about Roll 20, but the 5e sheet is pretty well feature-complete for most players. Right now trying to use the LU sheet is a huge step backwards. Having said that, we look forward to it's continued expansion and improvement, regardless of how it's done.
 

paulvenner

Explorer
My group and I believe that the best option for the LU sheet would be to copy the existing 5e sheet, add the LU specific extras (expertise dice), and change the look a bit to reflect LU. Say what you want about Roll 20, but the 5e sheet is pretty well feature-complete for most players. Right now trying to use the LU sheet is a huge step backwards. Having said that, we look forward to it's continued expansion and improvement, regardless of how it's done.
I'm looking into this, the current 5e sheet is not on the github as it is proprietary so I can't actually use that as a basis of a new sheet. I will have a look to see if there is older versions on the github to gather some ideas for.
How about a separate button for straight ability checks that aren't skills or saves? Unless there is one and I still can't find it.
working on this
Regarding importing data from the standard O5e sheet, I believe it tries to match up variable names.
will look into this, may need to set up some copy overs or some such ..
I think it's a little hard to see, but there's a d20 icon right above the ability modifier for each ability. That should roll an unmodified ability check

OOF, no I was totally wrong. That button was for rolling Saving Throws. Yeah, there doesn't seem to be an unmodified ability roll. That would be very helpful to have.
will try to make this more obvious
Another request, if I may be so bold...
An ability to add a static modifier to skills. Sometimesthere are items or other factors in my game that might add +2 to Stealth, for instance. On Roll20's vanilla 5e sheet, there's a little gear icon that opens up a page where you can add those sorts of modifiers. This doesn't need to be quite as detailed, but some functionality like that would be very useful!
Thanks!
good idea.. will add it to the list
Now that a5e is out, and I've made several characters at varying levels, I feel I can offer my two cents. First, every suggestion I've seen so far is well thought out and would only improve the sheet.

Probably the biggest thing that I think the sheet needs, and has only been lightly touched on above, is a rework of the features section. A big box with tiny text is a decent start, but even at level 1 you have significantly more features than in o5e, and at mid-high level, dramatically more. Scrolling through tiny text in a wide box that is poorly formatted just isn't going to work in the finalized sheet.

The o5e official sheet had feature entries on the main page, You could add a new one, click a button to show/hide the main text, and click on them to show them in chat. It worked great or most classes because you got relatively few, but cumbersome for classes with lots of features (monk), or multi-classed high level characters.

My recommendation is to use o5e's official sheet feature system (or something similar, like how maneuver entries work), but on the second page in the large section, formatted with two rows of them. They should be clickable to post in chat, with a button to switch between showing just the title or showing the body of text.

Maneuver entries should be clickable too, and collapsible as well to only show the name, with description, action & cost displayed when you expand them.
all great ideas i'll go through and see what i can do
A possible suggestion I just thought of. Since Bonus Actions seem to have their own section in NPC sheets, could Legendary Actions have such a section as well? That would be much appreciated to keep them separated. Preferably with a place to keep track of how many were used, but just such a section would be nice as well.
will add it in
Initiative: Currently Initiative is a static text label on the character sheet ("Ability or Skill Check"). With understanding of the design intent (i.e., LU5e can use various skills or attributes for initiative) without a dedicated Initiative roller the Roll20 turn tracker can't be auto-populated.

Here are some proposals:
  • Have an initiative button that simply defaults for Dexterity (as this is the typical roll). A basic and easy solution.
  • Have a drop-down for Initiative containing all of the Attributes. (After the player rolls Initiative the GM can then manually add additional points to the turn tracker based on a relevant skill)
  • Have the initiative button contain a drop-down list populated with the skills shown on the table of p. 438 of the Adventurer's Guide (Wisdom (Perception), Strength (Athletics), Charisma (Deception), Wisdom (Insight), Dexterity (Vehicles)).
Thank you.
will look at this as well
(Me again. I know.)
Possible Bugs:
  • When I add Tools, the roll button next to the tool doesn't do anything.
  • Size: Only allows numbers, where I would expect to put "M" or type "Medium" for example.
will check over this bug
 

TheHand

Explorer
I'm playing now with adding NPCs to the roll20 sheet. Here's some observations and suggestions:
  • Saving throws?: There doesn't seem to be a way to roll or modify saving throws (without adding them all as skills)
  • Bloodied HP: Since it's listed in the Monstrous Menagerie, it might be convenient if the sheet could do a divide (& round down) on hit points and auto-populate bloodied hp.
  • Bonus Actions Section: I might change it to "Bonus Actions & Reactions", since Reactions are also given their own block in the book.
Thanks to paulvenner for all the responses and the work being put in!
 

paulvenner

Explorer
I'm playing now with adding NPCs to the roll20 sheet. Here's some observations and suggestions:
  • Saving throws?: There doesn't seem to be a way to roll or modify saving throws (without adding them all as skills)
  • Bloodied HP: Since it's listed in the Monstrous Menagerie, it might be convenient if the sheet could do a divide (& round down) on hit points and auto-populate bloodied hp.
  • Bonus Actions Section: I might change it to "Bonus Actions & Reactions", since Reactions are also given their own block in the book.
Thanks to paulvenner for all the responses and the work being put in!
i'll add those to the list
 

paulvenner

Explorer
ok done the following.. will be releasing this to roll20 on Monday, but it does take some time to go through their approval

  • Fixed positioning of Total Hit Dice
  • Enhanced Strife, Fatigue, Death Save Failure and Dave Save Success to use fill left check boxes
  • Added Roll Button for all Abilities and moved the save button
  • Changed Skill rolls so the 'normal' ability for a skill is the default for rolls, so changed it so the default is No for Specialty
  • Fixed attack rolls - putting +3 in the Atk Bonus no longer breaks the rolls
  • Fixed Size so you can type in and also has a drop down with standard DnD sizes
  • Fixed tools so that the Roll button actually works
  • Added initiative drop down to change initiative type (still working on this)
edit: this is now live
 
Last edited:

TheHand

Explorer
Yes, I can confirm those changes went live. I have a few other (low-priority) items to request, but your plate looks pretty full as it is, so I won't pile more on until you're ready.
 

paulvenner

Explorer
Ok new version has been pushed to Roll20


Attribute changes to enable importing of characters
attr_strengthmod to attr_strength_mod
attr_strengthsaveroll to attr_strength_save_roll
attr_strengthsave to attr_strength_save_mod
attr_strengthsaveprof to attr_strength_save_prof
attr_dexteritymod to attr_dexterity_mod
attr_dexteritysaveroll to attr_dexterity_save_roll
attr_dexteritysave to attr_dexterity_save_mod
attr_dexteritysaveprof to attr_dexterity_save_prof
attr_constitutionmod to attr_constitution_mod
attr_constitutionsaveroll to attr_constitution_save_roll
attr_constitutionsave to attr_constitution_save_mod
attr_constitutionsaveprof to attr_constitution_save_prof
attr_intelligencemod to attr_intelligence_mod
attr_intelligencesaveroll to attr_intelligence_save_roll
attr_intelligencesave to attr_intelligence_save_mod
attr_intelligencesaveprof to attr_intelligence_save_prof
attr_wisdommod to attr_wisdom_mod
attr_wisdomsaveroll to attr_wisdom_save_roll
attr_wisdomsave to attr_wisdom_save_mod
attr_wisdomsaveprof to attr_wisdom_save_prof
attr_charismamod to attr_charisma_mod
attr_charismasaveroll to attr_charisma_save_roll
attr_charismasave to attr_charisma_save_mod
attr_charismasaveprof to attr_charisma_save_prof
attr_proficiencybonus to attr_PB
attr_armor_class to attr_AC
attr_hit_points_current to attr_HP
attr_hit_points_maximum to attr_HP_max
attr_hit_points_temp to attr_temp_HP
fixed attr_speed to be text in the PC sheet
Fixed the autoupdate when sheets open
Added saving throws on the NPC Sheet, and roll button for all attributes and saves
Added Actions list to NPC Sheet
Added Reactions list to NPC Sheet
Added Legendary Actions to the NPC Sheet
Changed Challenge Rating to text to allow for fractions
Shrinked PC/NPC Buttons
Shrinked Stats/Info buttons on the NPC sheet
Increase size of Attack Damage type field
Increase size of AC, Damage Vulnerabilities, Damage Resistances, Damage Immunities, Condition Immunities, Languages and Senses on the NPC Sheet
Added Beast into Creature types, removed Animal
Added migration code to migrated the Attribute changes
 

TheHand

Explorer
I noticed on one of the new changes, for NPCs the Reaction table format is a bit misaligned. Here's a screen shot below for reference. Thanks! I, for one, appreciate all the work being put into this!
Also, as a request, I think it would be useful if a button could be placed next to them (as with Attacks & Spellcasting above) so that the name and description could be pasted into the chat.

1638990143921.png
 

TheHand

Explorer
While I'm on the topic, Another quirk with the NPC sheets, if there's no [attackbonus] or [attackdamage] listed in an attack, it gives us the syntax error when we try to roll it (as seen with "Sword Sweep"). I can put 0's in place to make it happier, as seen with "Kick" in my screen shot. It's not a major issue, but there's a fair number of spells and attacks which want a saving throw instead of an attack roll, so preventing the syntax error might make the sheet more user-friendly. Thanks!
1638990620617.png
 


paulvenner

Explorer
I noticed on one of the new changes, for NPCs the Reaction table format is a bit misaligned. Here's a screen shot below for reference. Thanks! I, for one, appreciate all the work being put into this!
I've fixed this and pushed the fix live (waiting on roll20) - edit: blink and they work really fast - its live

the rest I'll look at the buttons, next (sorry its been a little delayed had a week from hell at work)

As of the Attacks quirks - i've had an idea, but it will require some fiddling.. not sure it will work, but i am working on it
 



TheHand

Explorer
Happy New Year!
I'm not sure how many other Roll20 users out there are still watching this thread, but I wanted to throw this out there:

When we make skill checks, my group was thinking that having the associated ability listed in the output would be useful. For example (screen shots below for clarity), right now if you roll a skill check with no Specialty it's just blank parenthesis. If I have a specialty ("Jumping") in this case, it will then show that in the parenthesis. However, we were thinking it might be more useful in most cases to show the ability instead of the specialty (as shown in the last Acrobatics roll below as an example).

What do others think? Good idea, bad? Indifferent?
1641232661655.png

 



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