Homebrew Level Up Roll20 Character Sheet is live!

blueskin

Villager
I've just started playing around with rhe sheet myself but think this makes perfect sense.. Applying specialty/expertise can be done as an extra step rafter then baked in imho
 

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Cake Mage

Explorer
Will there be a level up compendium available for roll20? I'm so used to being able to drag and drop spells into the 5e character sheet.
 

Cake Mage

Explorer
Spells being grouped as they are into distinct tables by level doesn't seem useful. I would much rather have one big table of all my spells, with a column for spell level and/or spell points, and buttons to sort the entire table by level, name, spell-point cost, and whatever else might be useful to sort by (class? recovery on short/long rest?). Known/slots/expended should be its own separate table. There should be a "cast" button for each spell that will automatically update the expended/points-used fields in that separate table.
At minimum there needs to be a spell description section and a button to display that into the chat.
 

Hey all! Just looked at the Level Up character sheet for the first time. One of the things I was confused about seems to have already been noted — the organization and lack of filtering of the archetypes list — but the other thing I wanted to just make sure of is that the Warlord class option on the sheet is supposed to map to the Marshal class defined in the books. I'm pretty sure it does, but just wanted to verify that. :)
 

Xaielao

Explorer
I'm not planning to run a Level Up game for a few months (not until my current Savage Worlds game is over and the Zeitgeist book is out). Hopefully we'll see most of these suggested changes made by then.
 

iAmChinaMan

Villager
Expertise die on specialties don't seem to be working properly. If you have 1d4 expertise and chose not to use it, the roll uses 0d6, which is fine. However if you do chose to use it, it rolls a 1d6. If you have a 1d6 expertise, if you chose to not use it, it rolls a 1d4 and a 1d8 if you do use it.
 

paulvenner

Explorer
Expertise die on specialties don't seem to be working properly. If you have 1d4 expertise and chose not to use it, the roll uses 0d6, which is fine. However if you do chose to use it, it rolls a 1d6. If you have a 1d6 expertise, if you chose to not use it, it rolls a 1d4 and a 1d8 if you do use it.
you are right.. let me read the rules and see what exactly should be happening and then document and fix it
 

paulvenner

Explorer
Expertise die on specialties don't seem to be working properly. If you have 1d4 expertise and chose not to use it, the roll uses 0d6, which is fine. However if you do chose to use it, it rolls a 1d6. If you have a 1d6 expertise, if you chose to not use it, it rolls a 1d4 and a 1d8 if you do use it.
Ok the sheet is working correctly. The expertise dice section of the skill sheet is for expertise dice you have on that skill as a whole. Not the dice you get from the specialty.

So for instance you have 1d4 expertise dice on Stealth and a specialty of Urban stealth. You should put in Urban in the Specialty section and 1d4 in the expertise section. When you roll with specialty the dice roller will automatically upgrade the expertise dice to 1d6, when you roll without it will use the 1d4
 

DiamondB

Explorer
Just doing some messing with the sheet and I've noticed that the "Dexterity (vehicles)" Initiative isn't rolling. All the other initiative options work just fine.
 


iAmChinaMan

Villager
Ok the sheet is working correctly. The expertise dice section of the skill sheet is for expertise dice you have on that skill as a whole. Not the dice you get from the specialty.

So for instance you have 1d4 expertise dice on Stealth and a specialty of Urban stealth. You should put in Urban in the Specialty section and 1d4 in the expertise section. When you roll with specialty the dice roller will automatically upgrade the expertise dice to 1d6, when you roll without it will use the 1d4
I have to get back to you after I double check but that's not how specialties work. If you have a specialty that applies you get to add an expertise die which starts at 1d4 that grows in size per source that provides that check with expertise. So for it to upgrade to a 1d6, you need 2 sources that give the check an expertise die.

Would it be possible to have spells be formated like the base roll20 5e sheets? With sections for spell slot counts, prepared spell markers, and clickable spell card read outs. Another feature from the original sheet I'd like to see is being able to add trackers for things like feature uses as well as the individual sections for each feature. As it stands now it's just a wall of text players have to scroll through and manually edit something somewhere for their feature/spell slot uses

Edit: here's the text for specialties
"When a character makes an ability check to whic
their skill specialty applies, they gain an expertis
die for that ability check. The Narrator determine
whether the skill specialty applies"
So using your example if you have specialty in urban stealth and have a feature that gives you expertise 1d4 on stealth in urban environments, you would now roll a 1d6 for expertise otherwise you would only ever roll a 1d4 for just a specialty and nothing else. I don't think there is ever a case where a skill check will ALWAYS have an expertise die. Feature bonuses will always have some extra stipulation to grant the expertise in specific situations at least all the ones I have seen. Also initiative also seems to auto roll expertise die too
 
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Anselm

Adventurer
I don't think there is ever a case where a skill check will ALWAYS have an expertise die. Feature bonuses will always have some extra stipulation to grant the expertise in specific situations at least all the ones I have seen
I may be misunderstanding what you mean but there are many places that just grant expertise without condition. Bard and rogue Knacks are the ones of the top of my mind. Many other classes grant them in specific skills. Artificer gets them on engineering checks, for example.
 

TheHand

Adventurer
@paulvenner I know a little while back you mentioned you were going through a list of feature improvements and bug fixes. If you have the time, would you be willing to share any upcoming updates? Thanks!
 

paulvenner

Explorer
Yes of course, I'm currently looking into to the archtype dropdown, i have a few ideas on how to get that working better

also working on adding a notes section as well as notes for spells and equipment, more stuff to follow. I had a little break round the holiday season, but I'm back on it now
 

peeticus

First Post
Hi @paulvenner, do you know if there will be a compendium at some point? That would greatly aid in my ability to create new maps and adventures in roll20 with creatures and items from A5E. It's not fully relevant to the character sheet discussion I realize, so please feel free to point me to another thread.
 


blueskin

Villager
I've been trying to add some monsters to my A5E game on roll20. I am using the NPC character sheet but all the attributes (str dex etc) keep reverting to -5 for all the attributes and -5 for the modifiers. I've corrected it multiple times but it is not saving. It also requires me to add the modifiers manually (unless that is part of the same not updating bug).

Anyone else experiencing the same issue?
 

TheHand

Adventurer
I've been trying to add some monsters to my A5E game on roll20. I am using the NPC character sheet but all the attributes (str dex etc) keep reverting to -5 for all the attributes and -5 for the modifiers. I've corrected it multiple times but it is not saving. It also requires me to add the modifiers manually (unless that is part of the same not updating bug).

Anyone else experiencing the same issue?
It's working for me, but here's 2 things that I discovered while using it (screen shot included for clarity)
(disclaimer, I'm just another player, not a dev)
1) If you type in the parenthesis (underlined in blue) it will revert back like how you were describing. Where you want to type the ability score is where I highlighted in yellow.
2) If you type the ability score and then quickly tab or click out of it, the script doesn't have time to calculate and it will reset back to 0. I found it's best to type the value you want, then push the Enter key. If it doesn't seem to change, try adjusting the value, usually that does the trick for me.
1-
levelup-npc.PNG


Hope this helps!
 


blueskin

Villager
Another question, when rolling checks or saves from an NPC character sheet, it defaults to a roll everyone can see, is there a toggle to change this to GM rolls only?
 

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