Homebrew Level Up Roll20 Character Sheet is live!

TheHand

Adventurer
Another question, when rolling checks or saves from an NPC character sheet, it defaults to a roll everyone can see, is there a toggle to change this to GM rolls only?

No, I don't think there currently is... at least, not one that I could find.
I feel like this might be on the big list of feature requests, but if it isn't it probably should be!
 

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blueskin

Villager
I really hope so as I prefer to roll NPC's and monsters as GM rolls, at the moment I am using ability macros as a work around which allows me to whisper gm. It also allows me to tick the "show on token" for all the attacks, something I would love to see added for the list of "attacks and spellcasting"
 

mrianmerry

Villager
Will there be a level up compendium available for roll20? I'm so used to being able to drag and drop spells into the 5e character sheet.
Hi @paulvenner, do you know if there will be a compendium at some point? That would greatly aid in my ability to create new maps and adventures in roll20 with creatures and items from A5E. It's not fully relevant to the character sheet discussion I realize, so please feel free to point me to another thread.

I'm not working on this so I can't give a definitive answer, but I can give some background on why this hasn't been done yet. (As well, hopefully, as some helpful info for the sheet dev!)

Roll20 doesn't allow adding a system compendium unless there is an associated marketplace item. You can of course list marketplace items, and players can buy them, but the minimum fee is $4.99, so you can't get one for free.

As the Holdenshire adventure is available there, it's possible there's some level of compendium added for it too.

Edit to avoid double-posting:
@paulvenner - do you use the GitHub Issues page to track bugs and feature requests? I was wondering how you personally manage everyone's feedback, as well as hoping to find a way to contribute to the project.
 

RPGMajor

Explorer
I just picked up MoH on roll20, and it does not have a compendium. Furthermore, I gotta say, it's not the most impressive. I know that isn't specific to the character sheet, but no dynamic lighting, tokens aren't setup with AC/Hit Points/etc., the kind of basic things I expect when I by an adventure on the platform.
 

paulvenner

Explorer
I'm not working on this so I can't give a definitive answer, but I can give some background on why this hasn't been done yet. (As well, hopefully, as some helpful info for the sheet dev!)

Roll20 doesn't allow adding a system compendium unless there is an associated marketplace item. You can of course list marketplace items, and players can buy them, but the minimum fee is $4.99, so you can't get one for free.

As the Holdenshire adventure is available there, it's possible there's some level of compendium added for it too.

Edit to avoid double-posting:
@paulvenner - do you use the GitHub Issues page to track bugs and feature requests? I was wondering how you personally manage everyone's feedback, as well as hoping to find a way to contribute to the project.
Hi

I'm a bit of a github newb, currently using an evernote to keep track of all the issues/feedback and going through them in order .. I'm keeping an up to date changelog for any changes i do to the sheet...

Things I have just gotten working include -

Added a check box to each spell list allowing spell notes to be added to each spell (i was really struggling with this cos i just couldn't get it to work - i had over complicated it and spent far too long on it and this is what has delayed other updates)
Added Notes Tab to Character sheet
Split the Archtypes so only the selected class's archtypes will appear in the list - currently working on this

Next -
Adding a notes section of each equipment
The ability to more customise skill rolls and make it a little easier to enter the info you want.
Adding notes to maneuvers
Looking into getting a compendium - need to do some investigation on how, what you can do etc...
Make rolls specific for gm/player or all
 

mrianmerry

Villager
Spicy! And no worries, not everyone is an old hat, after all.

Looking into getting a compendium - need to do some investigation on how, what you can do etc...
I've tried this, for the Pokemon Tabletop Adventures system - Roll20's official stance is that you need a marketplace product to have a Compendium entry, which is why the Memories of Holdenshire adventure can have one. If there's nothing listed, then there's nothing to go with.

Beyond that, I can't help, as I of course didn't want to charge people $4.99 for access to an unlicensed system. 😬

I'm keeping an up to date changelog for any changes i do to the sheet...
Good to hear! I know you've been sprinkling it into this thread, but any chance you can bundle this into the README.md for the project folder?
 

paulvenner

Explorer
Spicy! And no worries, not everyone is an old hat, after all.


I've tried this, for the Pokemon Tabletop Adventures system - Roll20's official stance is that you need a marketplace product to have a Compendium entry, which is why the Memories of Holdenshire adventure can have one. If there's nothing listed, then there's nothing to go with.

Beyond that, I can't help, as I of course didn't want to charge people $4.99 for access to an unlicensed system. 😬


Good to hear! I know you've been sprinkling it into this thread, but any chance you can bundle this into the README.md for the project folder?
I have a fully listed changelog.md with every change to the sheet...but perhaps i should change that to a readme.md with a change log

i'll be pushing these changes live later today(sunday)/early tomorrow(monday) as this seems to hit roll20's Monday release pass.
 

paulvenner

Explorer
ok i have now


Added Marshal into the Class list, removed the no longer used Warlord
Added a check box to each spell list allowing spell notes to be added to each spell
Added Notes Tab to Character sheet
Added a check box to equipment allowing notes to be added to each equipment item
Added a check box to maneuver allowing notes to be added to each maneuver item


having trouble getting the archtype drop downs working correctly, but i am still working on them... the above is live on roll20
 

TheHand

Adventurer
Thank you! The notes are a very welcome addition!

So my eyes aren't what they used to be, and I'm wondering if the font size for those text boxes* could be increased by a step if other users are good with that change?
* (including the ones that were already there, like under Features & Traits)
 

paulvenner

Explorer
Thank you! The notes are a very welcome addition!

So my eyes aren't what they used to be, and I'm wondering if the font size for those text boxes* could be increased by a step if other users are good with that change?
* (including the ones that were already there, like under Features & Traits)
I'd add that to the next release
 

If you use Roll20, the beta Level Up character sheet is now live and available for use in 5E games. Please let us know if you run across an issues, and we'll get 'em fixed!


Sweet. So far no issues. Well aside from having to go through and edit every monsters stats in my campaign. Though that's not on you all.

But I'll be damned if I'm going to run Waterdeep Heist vanilla when I've got these LU pdfs. I've been wanting to switch over since they came out!
 


Dragongrief

Explorer
Is anyone else having issues with getting Dexterity (Vehicles) to roll? Tried looking up the thread, but didn't see any recent comments. All of the other options work for me.
 

DiamondB

Explorer
Is anyone else having issues with getting Dexterity (Vehicles) to roll? Tried looking up the thread, but didn't see any recent comments. All of the other options work for me.
Yeah, I mentioned it a bit a few weeks ago on this thread. I haven't had a chance since to log back in and give it a look though. @paulvenner hasn't mentioned anything, so I'm guessing it hasn't popped up on his todo list yet.
 

TheHand

Adventurer
Is anyone else having issues with getting Dexterity (Vehicles) to roll? Tried looking up the thread, but didn't see any recent comments. All of the other options work for me.
I can also confirm it's not working for me either. The last note I see from Paul on Initiative is from the end of November where he notes "still working on this".
 



paulvenner

Explorer
new this week:

Split the Archtypes so only the selected class's archtypes will appear in the list
Fixed bug in NPC Sheet

working on:

Improve skill management, possibly a management screen - and static modifiers etc..
Improve features and knacks - with each feature and/knack having its own line with notes like spells
 

TheHand

Adventurer
Thank you for keeping us up to date!

working on:

Improve skill management, possibly a management screen - and static modifiers etc..
Improve features and knacks - with each feature and/knack having its own line with notes like spells
These sound awesome!
 


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