D&D 5E Levels of literary heroes (and inflation thereof)

As a fun side note, let us not forget that the elder god Cthulhu (all praise his name) was defeated by a sailboat.

Well to be fair, it wasn't a sailboat - it was a powered ship and it didn't stop Cthulhu - just slowed him down enough for the lone survivor to get away. He did dispatch of the rest of the crew and made people go insane across the world.
 

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I've read the Silmarillion. But does the sword give him a better chance to hit or do more damage? That's what is reflected mechanically in the game. Otherwise it's just (awesome) flavor text. Maybe a special ability to help it resist breaking, but weapon breakage isn't really a thing in-game. Or perhaps you could argue that the toughness gives it some kind of armor piercing ability. But there's no sign that it's any more powerful than the regular stuff in the DMG.

There is really no way of knowing this, but I am sure JRR was not think about its game mechanics when he wrote it. It is clearly an important sword in the text, it did cut the ring of Sauron after all. In D&D terms Sauron was probably immune to non-magical weapons, so I think it is say to model the sword as a magical weapon.
 

Spawned by the Conan thread, I noticed that when we as gamers like to come up with D&D equivalent stats for literary heroes, we put them at a much higher level than what they've actually accomplished in the book.
There's a couple of understandable reasons.

For one thing, the character may well be the archetype a class is based on. The Grey Mouser isn't just a Thief, he inspired the class. Gandalf is one of the first 'wizards' you think of when you hear the word - Merlin is the other. It's intuitive for them to represent the full level range of the class, they embody.

For another, literary characters have the author on their side, while RPG characters need to be able to survive the vagaries of random dice rolls and player contrariness. One way to do that is jack up the levels.

Aragorn: an Urak hai was the toughest opponent. In 5e that's the equivalent to an Orc Eye of Gruumsh. CR 2.
Maybe. Or maybe not. Such things are always relative. In 3e you could have an Orc with just as many levels of barbarian or warrior or whatever as the DM felt like. In 4e the DM could use MM3 formulae or the MB to easily stat out a monster to challenge a character or whole party of a given level - and, with a little experience & art a DM could do so in any other edition, as well.

And equally troubling, IMO, is the stat inflation that goes with those characters, too - they're inevitably presented as being the very best of the best of the best, even if part of the concept for the character is that they're the everyman hero.
The same observation about having the author on your side comes to mind. ;) A hero, even an 'everyman hero' might always succeed when the chips are down in a story (and the story calls for it), but in an RPG he needs to have the bonuses to do so consistently.

Also, D&D classes tend to be pretty specialized, while heroes tend to be very broadly capable, and high stats can model broad competence in spite of the class system.

In Lord of the Rings Aragorn had to worry about orcs, even though he was considered one of the high race of Numenoreans and the best of them. His was the lineage of kings mixed with elf blood.
'Noble' and 'Half Elf' Ranger. Check. ;) But having to 'worry' about orcs doesn't make you low level. In 5e, a relatively small number of orcs, let alone an army, could whittle you down in short order if you don't have some sort of magical protection against a hail or rocks or arrows or whatever they're tossing at you, so that doesn't prevent him from being high-level. Similarly, in 4e, an Orc could be a minion able to similarly put a little hurt on even a high level character, or an arbitrarily high level Templated monster (empowered by a god or Pact or just as villainous as the PCs are heroic), or part of a 'mob' statted as a single much higher level creature. Likewise in 3e you could just give the orc warrior or PC class levels, or in later 3.5, stick him in a swarm. Prior to that, sure, needing to 'fear orcs' might've argued against being high level... Of course, Aragorn 'feared orcs' in part because he was allied with much less capable halflings, and cared about nations and peoples that could be overrun by orc armies, no matter how many orcs he might personally be able to beat down in an afternoon.

Gandalf was an angelic being robed in the flesh of a man. His race would not be available for PCs unless it was a special case. He was able to lift up a bier with a man on it with one arm in the books. Yet he too had to fear a large number of orcs and was not invincible. Yet if you made an equivalent character in previous editions of D&D, he might kill an orc army alone.
And he was a 5th-level magic user. ;P

The problem is not the characters themselves, it's the D&D system. D&D wasn't built to be realistic in nearly any way. It also doesn't mirror fiction very well.
Generally true. It is also a game, afterall, and a cooperative one. Most genre heroes go it alone or with the odd side-kick, mentor, or victim their charged with helping. D&D classes all need to contribute, and that can be hard to arrange without some heavy-handed mechanism like niche-protection.

5E is perhaps the closest edition to being able to design adventures that somewhat simulate fiction, but even 5E misses the mark, just not as wide as previous editions where high level D&D characters were more like superheroes than fictional fantasy heroes.
Fictional heroes could certainly get very 'high-powered,' mapping to high-level, but even setting that aside, high levels being problematic wouldn't keep the game from being able to model genre w/in it's 'sweet spot.'
 

The same observation about having the author on your side comes to mind. ;) A hero, even an 'everyman hero' might always succeed when the chips are down in a story (and the story calls for it), but in an RPG he needs to have the bonuses to do so consistently.

Of course, there's a faulty assumption there - that those heroes should be able to do these things consistently.
 

It is clearly an important sword in the text, it did cut the ring of Sauron after all.
No argument there. It's just that narrative importance doesn't always equal mechanical power.

In D&D terms Sauron was probably immune to non-magical weapons, so I think it is say to model the sword as a magical weapon.
Mmmmmmaybe. The Witch-King definitely required magical weapons to hit, but we know so little about Sauron's physical form that I don't think we can say for sure one way or the other. If it were a game, it's extremely likely that he would be immune to non-magical weapons; but since it isn't a game, it's left open. I'd call it a plausible theory but unproven (and unprovable).
 

Of course, there's a faulty assumption there - that those heroes should be able to do these things consistently.
If you're trying to emulate a story where the hero always succeeds when it matters, and all you have to work with is a modifier to a die roll, you need a high modifier and consistent success (thus high stats and/or high level). If you're writing the story, you just write him as succeeding when you need him to, and failing when it's amusing. Of course, there are other possible mechanics to give a PC a better chance of success, some of the time, but they're not something D&D has had a lot of, in general (5e, for instance, has Inspiration).
 

Coming up with D&D stats and comparable world stats is difficult because the worlds are so different.

In Lord of the Rings Aragorn had to worry about orcs, even though he was considered one of the high race of Numenoreans and the best of them. His was the lineage of kings mixed with elf blood. He was eighty years old and the most accomplished man of his age in nearly every way. He was destined be king and rebuild the greatest kingdom of men ever known. In the Tolkien world, he would be one of the highest level characters with extraordinary physical and mental statistics far exceeding the average man. Though it should be noted he wasn't as strong as Boromir.
During ADnD 2nd some people sugested Aragorn was a ranger whose player rolled realy well for stats.
And sugested to be level 8 when he used the hands of healing at the house of healing, this is the level where rangers got spells.
And might have been level 10 at the end of the Lord of the rings books.
 


If you're trying to emulate a story where the hero always succeeds when it matters,

Most of them don't always succeed when it matters - they come out on top at the end after repeated failures. Generally because that final, one-in-a-million shot pays off.

Funnily enough, the film-makers put the story where the kid rolls the lucky critical hit on the screen, because that critical hit is the most exciting outcome. As anyone who's rolled a natural-20 knows.

Which, yes, has the bizarre effect that in movies million-to-one chances happen nine times out of ten. We don't get to see the 999,999 other scenarios.
 

If anyone out there has read Raymond Fiest, how do you think his Pug character would level out?

Pug's actually relatively easy - he starts the first book at 1st level, and he's near the top of the level range by the end of the first trilogy. After which he is mostly retired, but occasionally comes back into action when called.

At the end of the last book, then, he's 20th level in 5e terms, 30th level in 4e, 36th level in BECMI (or possibly one of the Immortals), and in 1st, 2nd, and 3e he's somewhere above 20th level. (Those editions don't have fixed end points, so there isn't a clear answer. I'd probably go for 25th, just because it's a nice round number.)
 

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