5E LF Crit Fishing Build

My group rolled for stats and were restricted to Everything but a few UA things are banned, I rolled fairly well, enough to possibly have one 18, and two 16's, with a few lower numbers. I'm looking for a melee crit-fishing build, I saw a build 2 Barb/5 Champ/ 13 Swash but wasn't allowed so I'm looking for a replacement. I'd like to work on something that's effective at about level 4-8 but has late game potential if we ever reach 14+ please give me some ideas, I'm awful at math for working out the details of crit %.

Edit: We're not allowed to use racial features, or the added "extra" features from UA, but everything else is fair game.
 
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bid

Visitor
You cannot crit-fish effectively before level 10. You need at least half-orc and brutal critical, which puts you at barbarian 9 / fighter 3.

Champion becomes interesting at level 7, although feral instinct is better than remarkable athlete for initiative.


If you want to have fun with randomness, I suggest you get extra attack from barbarian 5 before dipping champion. Get GWM for the extra crit attack.

An alternative is champion 5 / assassin 3. You can use action surge on the (rare) case you surprise the enemy, and otherwise you will usually get a crit sneak attack every encounter if you manage to get advantage.
 
The build I posted above can start crit fishing fairly well at level 7, but Elven Accuracy is banned. How would a 2 Fight/3+ Swash do?
Have you considered a Half-Orc Paladin 5 with the shield master feat? After you have that take 3 levels of fighter to get the champion ability and then continue in paladin.

You get advantage on most turns which helps your crit chance. You get extra attack which helps your chance of critting in general. You have an ability you can wait to spend only when you crit in divine smite and it scales about as well as the rogues sneak attack. At any time you feel you've reached the pinnacle of your smite scaling you can multiclass to rogue for sneak attack scaling.
 

Blue

Ravenous Bugblatter Beast of Traal
Have you considered a Half-Orc Paladin 5 with the shield master feat? After you have that take 3 levels of fighter to get the champion ability and then continue in paladin.

You get advantage on most turns which helps your crit chance. You get extra attack which helps your chance of critting in general. You have an ability you can wait to spend only when you crit in divine smite and it scales about as well as the rogues sneak attack. At any time you feel you've reached the pinnacle of your smite scaling you can multiclass to rogue for sneak attack scaling.
I like this as a fresh take. I usually only see crit fishing with the biggest weapon die possible, often with GWM for the bonus attack on a crit (plus the -5/+10 synergizes well with advantage which is a core part of 5e crit-fishing). But this uses a different set of dice to boost with the crit, and is just a very different way to approach it. I haven't run math vs. more traditional barb/champion, but it seems that it would be completely viable build to play.
 
I like this as a fresh take. I usually only see crit fishing with the biggest weapon die possible, often with GWM for the bonus attack on a crit (plus the -5/+10 synergizes well with advantage which is a core part of 5e crit-fishing). But this uses a different set of dice to boost with the crit, and is just a very different way to approach it. I haven't run math vs. more traditional barb/champion, but it seems that it would be completely viable build to play.
So I'm crunching a few numbers on the crit fishing paladin. At level 14 It looks like the crit fishing half-orc paladin 11 / champion 3 may actually be very comparable to a SS CE fighter using Precision attack. (This is without elven accuracy). This was assuming advantage every round which you will have quite a few rounds but not every round. All in all even if you reduce his damage by 20% to help account for not getting shield masters prone to land every round then you still are doing fairly comparative damage against 16+ ac. Please validate my conclusions. It does appear that early on he won't be winning any damage contests with the SS CE fighter, though he will have paladin utility and saves and defenses and shield masters potential party synergy and increased defense it gives against dex saves.

It would be cool if you could confirm my initial suspicions blue. I think this character may actually be even more effective than I'd initially considered.
 

krunchyfrogg

Explorer
Half orc champion 20. Dual wield or polearm master feat for an extra attack(and chance to crit).

It's very simple, but a lot more effective than many will give it credit for.
 
Half orc champion 20. Dual wield or polearm master feat for an extra attack(and chance to crit).

It's very simple, but a lot more effective than many will give it credit for.
Strangely you are probably better off with shield master at that point. Though I suppose you can always use any bonus action attack to knock a guy prone just as easily.
 

krunchyfrogg

Explorer
Strangely you are probably better off with shield master at that point. Though I suppose you can always use any bonus action attack to knock a guy prone just as easily.
Good point. You are more likely to get a critical if you can generate advantage on more attacks, which you will if you knock an enemy prone.
 

hejtmane

Explorer
Fighter with pact of the chain warlock familiar gives advantage on attacks with help action. That way you generate advantage even on creatures that are too big to shove and it can scout and a few handy spells and abilities.

Other option could be beast master ranger but easier to resummon familiar imo

Sent from my Pixel XL using Tapatalk
 
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krunchyfrogg

Explorer
Fighter with pact of the chain warlock familiar gives advantage on attacks with help action. That way you generate advantage even on creatures that are too big to shove and it can scout and a few handy spells and abilities.

Other option could be beast master ranger but easier to resummon familiar imo

Sent from my Pixel XL using Tapatalk
Considering the large number of feats a fighter gets, you would be better off with the magic initiate feat and the find familiar spell. The owl has flyby, which is probably the best option.
 

smbakeresq

Explorer
So I'm crunching a few numbers on the crit fishing paladin. At level 14 It looks like the crit fishing half-orc paladin 11 / champion 3 may actually be very comparable to a SS CE fighter using Precision attack. (This is without elven accuracy). This was assuming advantage every round which you will have quite a few rounds but not every round. All in all even if you reduce his damage by 20% to help account for not getting shield masters prone to land every round then you still are doing fairly comparative damage against 16+ ac. Please validate my conclusions. It does appear that early on he won't be winning any damage contests with the SS CE fighter, though he will have paladin utility and saves and defenses and shield masters potential party synergy and increased defense it gives against dex saves.

It would be cool if you could confirm my initial suspicions blue. I think this character may actually be even more effective than I'd initially considered.

Shield Master is very underrated for boosting damage, yours and the whole groups. Just rolling with advantage takes a regular critical chance (20 only) from %5 to %9.025, with 2 attacks you will have about a %17 chance to have at least 1 crit. If you crit on 19-20, then you have an %19 crit chance with advantage, with 2 attacks the chance of getting at least one crit is about %35 IIRC.

Your team will notice and focus fire automatically to get that crit chance in.

Makes enlarge spell a good boost also.

Shield master also give some rather useful save bonus also, and prone cuts speed in half (to stand up.) You can also shove them into stuff.
 
the quickest 20%ish chance to crit per turn is the frenzied reckless barbarian only lvl 3. another attack as Bonus action and reckless adv is powerful.
then if you want constant high damage go rogue useing str rapier (dice crit av 37)(av dice damage perturn 40)

otherwise i think paladin for over killing the crits plus extra attack (29%crit chance per turn) longsword depending on length between long rests (dice crit av 35. max crit 43)(av dice damage perturn 42)
 

darkrose50

Visitor
I am playing a Vengeance Paladin with Sentinel and Shield Master . . . it is nice. Vengeance gives you advantage, Sentinel is just cool, and shield bashing is fun!
 
As said earlier, a Half Orc Barbarian with a Champion dip is the way to go.

Grab the Dual Wielder feat and a horse and you can charge around Gaia the Fierce Knight style with dual lances, landing 3 1d12+Str+Rage attacks per round at advantage, doing a ridiculous amount of d12s on a crit. Enjoy smooshing faces!
 

Yunru

Visitor
Why is Elven Accuracy banned? If it's because UA point out that it's also in Xanathar's (with a nerf).
 

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