FM2 gets mind blasted for 14 points of damage. FM2 has 2 HP left.
Round 158: FM2 moves to 60N75E, and its one successful attack does not penetrate DR. FM1 flies to 55N70E and breathes a cone of fire. Ki'Ji'Kl is not affected, but FM2 gets back 2 HP to get up to 4 HP. Go ahead.
Round 158: FM2 moves to 60N75E, and its one successful attack does not penetrate DR. FM1 flies to 55N70E and breathes a cone of fire. Ki'Ji'Kl is not affected, but FM2 gets back 2 HP to get up to 4 HP. Go ahead.