(LHHS) [Mini-Game] (OOC: Thread I): Gruegel Mountain: Kobold Empire!

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what exactly are the kobold rules for char generation?

I'll be a palladin kobold with -4 str and +2 dex, that okay?
(geez, those two thread have a lot in common :D)
 

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Kyp son of Yip Leader of the (and it goes on forever...)

Kobold ranger level 1 alignment: lawful Evil
str:10, dex: 14, con: 12, int: 10, wis: 11, Cha: 10
Feat: Improved initative (+6 total)
skills
Wilderness lore: +4
Rope use: +6
hide:+10
move silently:+6

equipment
Club
dagger (off hand)
back pack
water skin
more when I actualy write him up.:D
 
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lawful Evil please :p

We need the cleric in the final spot.. so someone... please make a cleric!

had hoped for a rogue instead of a monk.. but what the heck :D
 
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Kurt Malak
Male Kobold, palla 1Small-size humanoid (Reptillian)
HD: 1D10 + 0 (10)
Init: +2
Speed: 30ft
AC: 15 (+2 dex, +1 padded, +1 Natural, +1 size)
Attacks: +4 ranged, +3 Melee
Damage: Half Spear 1D6+1, Sling 1D4
SQ/SA: 60ft. Darkvision, Light sensitivity, Lay on hands (cause wonds?) Detect good, Divine health, Divine Grace
Saves: Fort: +3, Ref: +3, Will +2
Abilities: Str 12, Dex 14, Con 10, Int 8, Wis 18, Cha 13
Skills: Diplomacy +4
Feats: Dodge
Appearance: Age 22, height 3'11", 71 lbs
Alignment: Lawful Evil
Deity: Kurtulmak
Languages: Draconic

Equipment:
Half-spear
Padded armor
Sling (10 bullets)
Hammer
Miners pick
Chalk
4 pitons
1 square yard Canvas
Lawful evil is gonna be a bit tricky if I'm a palladin, do I have to make another char or should I make a lawful evil palla of kurtulmak, and change all the healing powers into cause wounds? and etect good, and so on?

Edit: Changed him to lawful evil. and added equipment
 
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Koddok Trank
Male green kobold Clr1 (Kurtulmak)
Small humanoid (kobold)

HD: 1d8+0 (8)
Initiative: +0
AC: 12 (+1 size, +1 natural)

Atk & dmg:
club -1 melee (1d6-2)
sling +1 ranged (1d4) - range increment 50'

SQ: Darkvision 60', light sensitivity
SA: cleric spells; rebuke undead
Speed: 20' (30 without sack)
Fort +2, Refl +0, Will +6
Str 7, Dx 10, Cn 10, Int 10, Wis 15, Cha 14
Alignment: LE

Skills:
Craft (trapmaking) +2 (racial)
Heal +6 (4 ranks, +2 Ws)
Hide +6 (2 ranks, +4 size)
Profession (mining) +2 (racial)
Search +2 (racial)

Feats: Iron Will

Languages: Draconic, Common (=2 skill points)

Domain powers:
Luck - One reroll per day (Ex).
Trickery - Bluff, Disguise and Hide are class skills.

Spells usually prepared (5/4+1; DC = 12 + spell level):
0 - Detect magic, cure minor wounds (x2), detect poison, purify food and drink
1 - Bless, cure light wounds, cause fear, obscuring mist; change self

Equipment:
Unholy symbol, wooden, on leather thong (1gp - 0lb)
Club (0gp - 3lb)
Sling and 10 bullets (0.1gp - 5lb)
Waterskin, small (1gp - 1lb)
Signal whistle (0.8gp - 0lb) on leather thong
Carried in knotted rag on belt:
Flint & steel (1gp - 0 lb)
Green chalk x3 (0.03gp - 0lb)
Bits of charcoal (0gp - 0lb)
1sp
7cp

Sack (0.1gp - 0lb)
Carried in sack:
Fishing net (4gp - 5lb)
Trail rations x2 (1gp - 0.5lb)
Oil x3 (0.3gp - 3lb)
Pot, iron (0.5gp - 10lb)

Load: -16/-34/-52
Encumbrance: Medium (27.5lb) / Light without sack (9lb)


Koddok Trank's scales are rust, running to wine red at the edges - a kobold born not to hide, but to rule, as he has long convinced himself.

As Kurtulmak's cleric, he's elite and he knows it. Already more powerful at his young age than many an adept, he firmly believes that he is meant to build a new, greater tribe in Kurtulmak's honour.

Disdainful of mere temporal power and without competitors in the clerical field, he has usually kept aloof from other young kobolds' rivalries. He will kill, maim and sacrifice ruthlessly if necessary to further the ends of the tribe (as he sees them), but apart from that he regards infighting as folly, and dangerous at that.
 
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Timothy said:
Kurt Malak
Male Kobold, palla 1Small-size humanoid (Reptillian)
Lawful evil is gonna be a bit tricky if I'm a palladin, do I have to make another char or should I make a lawful evil palla of kurtulmak, and change all the healing powers into cause wounds? and etect good, and so on?

Edit: Changed him to lawful evil.
Sure will be. Paladins can ONLY be lawful Good.
 



I know officially it can't!

but there's always unofficially ;)

and I'll make another char if this one isn't aproved.

And now I'm going to sleep, have to het up early tomorrow (it's 2 AM, so I should say TODAY) to make preparations for the next DND session which will be startin at 10 AM.

Cya all Tomorrow eeeehhhrrr today

C you all tonight!
 

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