Koddok Trank
Male green kobold Clr1 (Kurtulmak)
Small humanoid (kobold)
HD: 1d8+0 (8)
Initiative: +0
AC: 12 (+1 size, +1 natural)
Atk & dmg:
club -1 melee (1d6-2)
sling +1 ranged (1d4) - range increment 50'
SQ: Darkvision 60', light sensitivity
SA: cleric spells; rebuke undead
Speed: 20' (30 without sack)
Fort +2, Refl +0, Will +6
Str 7, Dx 10, Cn 10, Int 10, Wis 15, Cha 14
Alignment: LE
Skills:
Craft (trapmaking) +2 (racial)
Heal +6 (4 ranks, +2 Ws)
Hide +6 (2 ranks, +4 size)
Profession (mining) +2 (racial)
Search +2 (racial)
Feats: Iron Will
Languages: Draconic, Common (=2 skill points)
Domain powers:
Luck - One reroll per day (Ex).
Trickery - Bluff, Disguise and Hide are class skills.
Spells usually prepared (5/4+1; DC = 12 + spell level):
0 - Detect magic, cure minor wounds (x2), detect poison, purify food and drink
1 - Bless, cure light wounds, cause fear, obscuring mist; change self
Equipment:
Unholy symbol, wooden, on leather thong (1gp - 0lb)
Club (0gp - 3lb)
Sling and 10 bullets (0.1gp - 5lb)
Waterskin, small (1gp - 1lb)
Signal whistle (0.8gp - 0lb) on leather thong
Carried in knotted rag on belt:
Flint & steel (1gp - 0 lb)
Green chalk x3 (0.03gp - 0lb)
Bits of charcoal (0gp - 0lb)
1sp
7cp
Sack (0.1gp - 0lb)
Carried in sack:
Fishing net (4gp - 5lb)
Trail rations x2 (1gp - 0.5lb)
Oil x3 (0.3gp - 3lb)
Pot, iron (0.5gp - 10lb)
Load: -16/-34/-52
Encumbrance: Medium (27.5lb) / Light without sack (9lb)
Koddok Trank's scales are rust, running to wine red at the edges - a kobold born not to hide, but to rule, as he has long convinced himself.
As Kurtulmak's cleric, he's elite and he knows it. Already more powerful at his young age than many an adept, he firmly believes that he is meant to build a new, greater tribe in Kurtulmak's honour.
Disdainful of mere temporal power and without competitors in the clerical field, he has usually kept aloof from other young kobolds' rivalries. He will kill, maim and sacrifice ruthlessly if necessary to further the ends of the tribe (as he sees them), but apart from that he regards infighting as folly, and dangerous at that.