just 1 feat @ level 1 sucks bollox, I need 2 feats
Aha!!!!! I forgot the familiar!
[First spellcasting PC in 4 years of gaming. Psions and rogues baby

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Btw Creamy I went over the AD&D rules for crafting poisons and making plant based drugs that kind of nonsense and there they used the Profession (Herbalist) skill for crafting poisons, well natural and plant based ones. But herbs can be used for healing and the rest of the works as well, just depends on what you find.
I mailed you a AD&D list of herbs and a global effect of what they can do, so heal, craft a potent poison out of them, anything like that.
So preferably by me it's gonna be a Profession (Herbalist) skill that just let's me do things with herbs, like creating basic healing things, craft plant based poisons, create plant based drugs, and more of that kind. You'll find it in the 99kb PDF.
In the netbook of feats I also found a feat called *Apothecary*, I'd be willing to take that with the appropriate skill (you pick) to allow drug/poison/natural herb stuff crafting/creation/brewing.
Or if you say, we stick with the Knowledge (Herbs) and Profession (herbalist), that's fine with me.
Greetz, Kris.
[EDIT: Also found *Draconic Bloodline* in the netbook of feats, and since we're Kobolds it caught my eye. It grants +1 to the save DC or arcane spells and it grants bards and sorcs bonus spells KNOWN as well as bonus spells they can CAST based on their primairy ability modifier. If you allow this one.. very powerfull I know I'll take it.]
[EDIT: Is it a too strange a thought to grant us all a bonus 1st level feat as a human to make up a little for the 10 gp and 21 pb

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