(LHHS) [Mini-Game] (OOC: Thread I): Gruegel Mountain: Kobold Empire!

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"Buy an axe" he says. Apparently he hasn't realized that the cheapest axe (Handaxe, 6gp) would be a fairly large investment for people who only have 10gp to spend. Unless it's also going to be your main weapon, that's a big chunk of money to spend.

HEY, CS, Can we get a cheap hatchet or something? How much would that cost?
 

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A saw would work?

Btw someone with craft (Bowyer) or something would be great.. all that wood around... we could make our own crossbows. THat would be a great first thing to achieve.. crossbows are great and bolts cost nothing to craft.
 
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Nothing wrong with 10 int when you see that the whole human dwarf and lef populations are still alive with all fours :D

Btw someone with craft (Bowyer) or something would be great.. all that wood around... we could make our own crossbows. THat would be a great first thing to achieve.. crossbows are great and bolts cost nothing to craft.
 
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This party lacks an good fighter, or a good rogue.
So I'll became either one of that, I;ll post my char tomorrow, since I have DND roght now, and a party right after that.
 

Go rogue please, take craft bowyer (for crossbows and bolts), and take craft traps and that stuff. We'll need it. Crafting will be your friend. (and ours :p)

And don't buy weapons for your 10 gp!!! Just buy caltrops and a knife and a saw orso. With some hemp rope, oil, more oil and trail rations and flint and steel.
With that we can make fire.. and oil... and.. you know :D Traps... traps will be our best bet here. Can construct them from natural stuff without gp cost and all we need is some stuff. I got some rope already and a spade. Now some stuff like a saw and another crafter orso will be all we need to get started.

I'm really exited about this game, it's fun! :D 10gp, lol! So cool. Especially since light crossbows and short or half spears are our first goal.

Cream, what do you say you need to create alchemist fire? In basic materials that is. The craft DC and so I can get but what for basic materials you need so we might go and find them. If that's impossible I'll stick with my current skills. (Exept I might redifine my craft drugs/poison to just poison i you desire so.)

And it's fun to create your own stuff from the stuff you gather from the trees around you instead of buying it all. It's cool as well to defend out little hideout instead of burning someone elses down for a change :D

And have fun tonight :D

I'm leaving in 20 mins for an exam that will last 4 hours :S WIll be back in 9 hours orso after that. Have to travel 2 hours to get there and 2 hours back *shrug* But 2 weeks vacation after that... finally.

Cream, I'm really looking forward to this straight forward, simple, but COOL game!
 
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A saw will be scaly. Kurtulmak likes saws.

Now we have spades, and caltrops, and ropes, and oil, and makesparks-thingies, and a pot, and a net, and a mountain with trees, and soon a cave.

Kurtulmak is with us!
Kurtulmak is scaly. Kurtulmak is green.
 


just 1 feat @ level 1 sucks bollox, I need 2 feats

Aha!!!!! I forgot the familiar!

[First spellcasting PC in 4 years of gaming. Psions and rogues baby:rolleyes: ]

Btw Creamy I went over the AD&D rules for crafting poisons and making plant based drugs that kind of nonsense and there they used the Profession (Herbalist) skill for crafting poisons, well natural and plant based ones. But herbs can be used for healing and the rest of the works as well, just depends on what you find.

I mailed you a AD&D list of herbs and a global effect of what they can do, so heal, craft a potent poison out of them, anything like that.

So preferably by me it's gonna be a Profession (Herbalist) skill that just let's me do things with herbs, like creating basic healing things, craft plant based poisons, create plant based drugs, and more of that kind. You'll find it in the 99kb PDF.

In the netbook of feats I also found a feat called *Apothecary*, I'd be willing to take that with the appropriate skill (you pick) to allow drug/poison/natural herb stuff crafting/creation/brewing.

Or if you say, we stick with the Knowledge (Herbs) and Profession (herbalist), that's fine with me.

Greetz, Kris.



[EDIT: Also found *Draconic Bloodline* in the netbook of feats, and since we're Kobolds it caught my eye. It grants +1 to the save DC or arcane spells and it grants bards and sorcs bonus spells KNOWN as well as bonus spells they can CAST based on their primairy ability modifier. If you allow this one.. very powerfull I know I'll take it.]

[EDIT: Is it a too strange a thought to grant us all a bonus 1st level feat as a human to make up a little for the 10 gp and 21 pb :rolleyes: :rolleyes: :rolleyes: :rolleyes: ]
 
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Jemal, you have AC 14 not 13, you forgot +1 size or +1 Nat to AC :D

And I jumbled my stats around, nobody likes Str anyway :p
 
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