(LHHS) [Mini-Game] (OOC: Thread I): Gruegel Mountain: Kobold Empire!

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TFO
I'm curious about the Craft: Poisonmaking/Drugs. I use a very very slight variation of craft, where the specificity (ha) determines the DC.

For instance, Craft: Blacksmithing functions for making weapons and armor, but the DC for either is 5 higher than it would be for each individual skill. Alchemy is a general purpose craft skill, and it covers poisons/drugs, at a DC 5 points higher than the normal DC. However, I don't have the BoVD, so I'm not sure if Poison/Drugs is all one skill. I'm on default to say each specific application is a seperate skill, since Alchemy is the broader skill that applies to both (at a higher DC).

I like the stat distribution, spell selection, equipment, and skill choices. Good character.

Jemal
Str: 5 (1 points, -4 race)
Dex: 16 (6 points, +2 race)
Con: 10 (2 points)
Int: 12 (4 points)
Wis: 14 (6 points)
Cha: 12 (4 points)

You had Dex listed as 4 points, but your score requires 6.

I like the choice of weasels and I like the skill distribution. I worry about the eagle, however, as there may be a lot of underground time necessary, and I think Eagles don't have the appropriate vision abilities. An owl or bat might be a better choice, but it's entirely up to you.

Garyh

Printed your sheet out. Just gotta know, How'd you do that?

Everything looks right I think... though this is the first kobold monk I've seen (though that kobold samurai was quite the badass art...).

Argent

Your stuff checks out. Looks good, can't wait to see the write up.

Timothy

Well, finally someone has something difficult. Now where is my book of evil classes...

So your either stuck playing an ex-paladin... or your going to have to make a different character. Black-Guard is achievable eventually, if you get your BaB to 6, but that seems difficult as an ex-paladin. Your better off playing something else, and I think a cleric would be the way to go, as a Tribe needs someone like that, but your free to go wherever you want -as long as it is by the rules.

StalkingBlue
I'll let you in as well... bringing the final players to 6. Just so long as everyone is focused enough to post fast enough to progress the game, that's good. I'll open the thread tomorrow after school, so be ready.

That's right, Christmas break is about to start for me. That means this game, the epic game, the irr, and the lhhs will all get regular updates around the holidays.
 

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creamsteak said:
Garyh

Printed your sheet out. Just gotta know, How'd you do that?

Everything looks right I think... though this is the first kobold monk I've seen (though that kobold samurai was quite the badass art...).

Just so long as everyone is focused enough to post fast enough to progress the game, that's good. I'll open the thread tomorrow after school, so be ready.

That's right, Christmas break is about to start for me. That means this game, the epic game, the irr, and the lhhs will all get regular updates around the holidays.

As for the character sheet, that was done using PCGen 4.0.0. They have a newer version out, I just haven't updated yet. I uploaded the output to my website. One thing to note - I accidentally gave him an extra feat; Freepo should not have Endurance. I was just too lazy to redo and reload the sheet. :)

I finish my semester tomorrow, too - that's why I'm about to start DMing four games. :D

EDIT: PCGen only has OGL stuff, no splatbooks, and so that's why I often do my PCs up as a post. But I was in a hurry on Freepo to snag a spot, and he was pure OGL, so I that's why I used PCGen.

And before you ask, the don't have d20 Modern in PCGen yet, but they're working on it. :)
 
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Question to creamsteak:
Common appeared the reasonable choice as Koddok's additional language because we are starting out on the surface. Whether that is so or not is for you to decide. I'll switch to Undercommon if this is more logical from what you have in mind.


Question to all players:
Did anyone think of bringing an axe? Would be nice if we were able to cut wood for you trapmaking experts to use ...
 

StalkingBlue said:
Question to all players:
Did anyone think of bringing an axe? Would be nice if we were able to cut wood for you trapmaking experts to use ...

No axe here.
 



StalkingBlue said:
Question to creamsteak:
Common appeared the reasonable choice as Koddok's additional language because we are starting out on the surface. Whether that is so or not is for you to decide. I'll switch to Undercommon if this is more logical from what you have in mind.


That is appropriate, and I recommend you choose any chromatic dragon's additional languages as your personal list to choose from. Though, off hand, I can't remember what languages Dragons know, and I'm not sure if the MM states it.

For instance, I figure a Red could know Draconic, in addition to Infernal, Abyssal, Ignan, Celestial, and possibly others...
 


creamsteak said:


That is appropriate, and I recommend you choose any chromatic dragon's additional languages as your personal list to choose from. Though, off hand, I can't remember what languages Dragons know, and I'm not sure if the MM states it.

For instance, I figure a Red could know Draconic, in addition to Infernal, Abyssal, Ignan, Celestial, and possibly others...

Good point. The MM informs us only that - surprise - "all dragons speak Draconic". :rolleyes:
I'm not intelligent enough to have bonus languages anyway, so it's a moot point. (Two of my skill points went into learning Common, as I've noted in the stats.)
 

I merely speak draconic like all Kobolds anyway :D

And Creamy, Craft Poison is in Song and Silence along with the appropriate DC's and stuff. I'm in fact going for my personal variant of the WotC screwup *Drow Poison*.

Official cost from City of the Spider Queen = 75 gp market value.

Crafting poisons with the basic materials handy = 1/6th market value cost so 12.5 gp per dose for a Fort DC 17 Prim. sleep 1d6 min sec. none.

Per week you can craft your roll times the DC for the poison or drug in gp. Next level I'm gonna max out craft poison so that would give me +5 to the craft DC, craft drow poison is presumably the lowest DC for a complex item like poison so DC 15 (Yee what a coincidence :p). Taking 10 would give me a result of 15.

15 times 15 = 225 gp worth in poison this week

225 divided by 75 = 3 doses crafted a week. Just need 2 hours a day at your brewing pot :D orso I believe to craft it.

Craft drugs is nowhere listed but since drugs are poisons I thought they might fit but if you see them as different I'll switch it to craft (poison) instead.

The poison might be potent for it's cost but at least a usable poison at a usable level.

I think I'll just be the local Kobold Pharmacist :D:D:D:D

The herbalist is offcourse to identify the herbs and plants to craft the target poisons from.

And I think someone should use an axe... I bought rope, caltrops and a spade for that purpose so... people someone buy a damned axe! :D

Btw Ghost sound + traps = fun :p

Craft traps is in Song and Silence as well so I got the rules handy when I get started on that.
 
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