Creamsteak
Explorer
I would wait for Darkwolf to post, but I think I know the most helpful action he can attempt. So, without further delay I move us through this round ASAP.
Khala tries to take out that badger on our good friend Brawn's chest. 17. Khala proceeds to inflict 6 points of damage against the Weasel. It is dead, and quite a bit.
Looks like I was right.
Mak moves and attempts to fire his bow. 12+4 rolled, a hit. Mak deals 3 points of damage to the kobold, killing it.
Krindor proceeds to attack a kobold. 17 rolled, a decent strike against the prone kobold. Krindor proceeds to deal 5 points of damage. It is dead.
Yorick, Krindor has moved so? anyway attack first... so:
You roll a 19+mods which is almost a threat, and you deal 6 points of damage. Yet another kobold dead. I'm rolling above 10 constantly...
Khelon heals 9 hp for himself.
The weasel should have went already, but I don't think it would have changed the outcome so I'll just insert this here. The weasel steps up, and attempts to bite brawn. A 25, it hits for 5 points of damage. It also attaches itself to his chest.
Now during Brawns round I guess he would take a 5 foot step to move somewhere after the round, but since I'm not sure where, I'll proceed to continue this. He rolls a 15 against the weasel on his chest, dealing 6 points of damage. It is finally defeated. Then Brawn proceeds to attack the kobolds nearest. He gets a 21, and strikes for 8 points of damage. Its slain. Alright, with reach you can get that other kobold possibly. 19. You strike it for 6 points of damage it is dead. You just killed 3 things in a round Brawn... My dice must be loaded tonight.
Kobolds round, they finally retreat for sure this time. The one near krindor is at risk of getting stuck for an AO getting up from prone and then moving away... Krindor gets a 19 (these dice are really loaded aren't they...) and proceeds to deal all of 7 points of damage. Slain.The four remaining kobolds (one to the far left, two that were a 5 foot step from Khelon, and one on the far right) proceed to run away, as fast as they possibly can.
if you choose to pursue them, I'll give you a broader map using 10 or 20 foot increments to deal with it. They are already out of sight using the current map.
Khala tries to take out that badger on our good friend Brawn's chest. 17. Khala proceeds to inflict 6 points of damage against the Weasel. It is dead, and quite a bit.
Looks like I was right.
Mak moves and attempts to fire his bow. 12+4 rolled, a hit. Mak deals 3 points of damage to the kobold, killing it.
Krindor proceeds to attack a kobold. 17 rolled, a decent strike against the prone kobold. Krindor proceeds to deal 5 points of damage. It is dead.
Yorick, Krindor has moved so? anyway attack first... so:
You roll a 19+mods which is almost a threat, and you deal 6 points of damage. Yet another kobold dead. I'm rolling above 10 constantly...
Khelon heals 9 hp for himself.
The weasel should have went already, but I don't think it would have changed the outcome so I'll just insert this here. The weasel steps up, and attempts to bite brawn. A 25, it hits for 5 points of damage. It also attaches itself to his chest.
Now during Brawns round I guess he would take a 5 foot step to move somewhere after the round, but since I'm not sure where, I'll proceed to continue this. He rolls a 15 against the weasel on his chest, dealing 6 points of damage. It is finally defeated. Then Brawn proceeds to attack the kobolds nearest. He gets a 21, and strikes for 8 points of damage. Its slain. Alright, with reach you can get that other kobold possibly. 19. You strike it for 6 points of damage it is dead. You just killed 3 things in a round Brawn... My dice must be loaded tonight.
Kobolds round, they finally retreat for sure this time. The one near krindor is at risk of getting stuck for an AO getting up from prone and then moving away... Krindor gets a 19 (these dice are really loaded aren't they...) and proceeds to deal all of 7 points of damage. Slain.The four remaining kobolds (one to the far left, two that were a 5 foot step from Khelon, and one on the far right) proceed to run away, as fast as they possibly can.
if you choose to pursue them, I'll give you a broader map using 10 or 20 foot increments to deal with it. They are already out of sight using the current map.