Licensing, OGL and Getting D&D Compatible Publishers Involved

I have to agree that WotC very probably isn't going OGL with 5e. I think if they were it would have been announced already.

I think that's probably a correct assessment. But my concern is that WotC and their Hasbro legal handlers will screw up the licensing again like they did with 4e. They don't need to make Next OGL, but they should generate a fairly permissive license early to encourage involvement and not burn the 3rd party producers they have like they did with 4e's GSL debacle. If they don't, they'll either have another edition without much adventure or other support at launch time or they'll have to be ready with a bunch of internally written adventures.
 

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Hussar said:
The point of OGL material was to keep people playing D&D.

And by the standards of the architecht of the OGL, that's exactly what's happening. 4e, with the fluff changes and the rules changes, was dubbed "not D&D" by a not-insignificant section of the potential audience, and they went to Pathfinder, because Paizo was publishing what was, to them, more authentic D&D.

Publishing D&D wasn't solely within the bounds of WotC anymore (okay, they have access to the logo, but the rules of the game weren't solely theirs). It was in the hands of anyone who wanted to use the SRD.

So from the perspective of "keeping people playing D&D," Pathfinder's success makes a lot of sense -- it's "more D&D" to the core audience than 4e is. Which is largely as Dancey expected 4e to go.
 

And by the standards of the architecht of the OGL, that's exactly what's happening. 4e, with the fluff changes and the rules changes, was dubbed "not D&D" by a not-insignificant section of the potential audience, and they went to Pathfinder, because Paizo was publishing what was, to them, more authentic D&D.

Publishing D&D wasn't solely within the bounds of WotC anymore (okay, they have access to the logo, but the rules of the game weren't solely theirs). It was in the hands of anyone who wanted to use the SRD.

So from the perspective of "keeping people playing D&D," Pathfinder's success makes a lot of sense -- it's "more D&D" to the core audience than 4e is. Which is largely as Dancey expected 4e to go.

While I agree that this is 100% true, I'm thinking that it's probably not a very good selling point for trying to get WOTC to go OGL with 5e. Giving away D&D isn't going to win WOTC any friends in the boardroom.

But, I do agree that I hope they get some sort of licensing thing going, and going soon, to let other publishers get in on the published adventures scene. Here's hoping.
 

While I agree that this is 100% true, I'm thinking that it's probably not a very good selling point for trying to get WOTC to go OGL with 5e. Giving away D&D isn't going to win WOTC any friends in the boardroom.

Totally. I think there's some good boardroom cases for going OGL -- among them the prospect of capturing the level of market saturation that during 3e, when everything had a d20 version. And that the real money is in IP and brand anyway, and a bigger audience helps cement those concepts more deeply and serves as a proving ground.

But those are up against boardroom cases against it, including the fear of loss of "ownership" (which is actually a benefit, but short-term thinking wouldn't see it that way) and since businesses tend to be conservative and about the short-term solution, it's an uphill battle.

I mean, really, if they want everyone to be playing some version of 5e, they should make it OGL, since then everyone probably will be playing some version of 5e. And then if they set up an OGL store that they make a little cut off of every transaction, and curate like the Apple app store? You might be looking at getting a big slice of that pie of people who might not even ever by a PHB.
 

I think that's probably a correct assessment. But my concern is that WotC and their Hasbro legal handlers will screw up the licensing again like they did with 4e. They don't need to make Next OGL, but they should generate a fairly permissive license early to encourage involvement and not burn the 3rd party producers they have like they did with 4e's GSL debacle. If they don't, they'll either have another edition without much adventure or other support at launch time or they'll have to be ready with a bunch of internally written adventures.

I think they screwed up the licensing earlier than that. Many 3rd party publishers were burned by 3.5 and realized that it wasn't exactly a great thing that WOTC could shoot the horse out from underneath them like that and abandoned the d20 System License (remember that? The license that actually depended on the PHB?) for the OGL and made their own system. That arguably left even the benefit of 3rd parties driving core book sales behind, save for those writing adventures. But adventures were viewed as tricky and having narrow profit margins (One of the reasons WOTC wanted 3rd parties was to not have to do 'small margin' adventure products) until Piazo figured out the Adventure Path model and even that is hard to do well without the great business acumen and creative talent that Piazo has.

It may be that Licensing is possible in today's climate with a more Apple 'App Store' type model, with WOTC managing the brand and IP as mentioned above, but I don't see a return to an OGL like environment being viable.
 





My hope in this era of increased alternative marketing and funding approaches is that more works of art will make it to those customers who find them most appealing. There should be numerous small, agile, creative publishers who can make a living, improve and experiment over time, and keep the genres thriving. Consolidation of these many-varied ("niche") markets and smaller publishers into a handful of mega-vendor communities and products with centralized control would be--by definition--stifling, and unlikely in any event with modern social and economic capabilities intact and changing/improving over time. The "creative forces" must have a rich, varied, and spacious environment in which to thrive.

(With nods to communications, software and operating system market realities) Any massively influential RPG publisher could consider spinning off a rules group to work on an "open standard" (platform) to address and design a rich, flexible, consistent framework which allowed for all manner of profitable adaptations. As with many tech standards, market forces would reward vendors that standardized upon vetted, quality specifications--in this case, for how to simulate abstract, imaginative experience using math, probability, or other approaches. It would not preclude doing something different, but would rather increase interoperability for those who did not want to reinvent the wheel or even tweak the smallest mechanic--but instead paint a picture, or offer a new or variant mechanic whose relation to the known whole was better understood for its wider audience and greater familiarity.

Our very interesting experience here on this forum at a Web site on the Internet is based upon numerous underlying previously-set standards which allowed interoperability and also competition while consistently improving the underlying standard cores over time. There are numerous physical servers and components, operating systems, bulletin board applications, ISP's, etc...all sharing the same core Internet and World Wide Web to produce over millions of unique social and content experiences--and despite the shared standards (nevertheless implemented as various independent infrastructures and coded behaviors), who can doubt that the big players still have the largest portals and subscriber bases even though there exists "equal" potential to publish sites on the net? [Because, of course, they leverage talent, assets, SEO, advertising, branding, loyalty, etc. to differentiate themselves and grab market share.]

Think how much more could be achieved in RPG's by building upon "open"/"standard" descriptions and rules. Those who wanted to go far afield would not be prevented. And yet, those who wanted to contribute and profit from working in a well-known system would be able to without fees--including participating in committees to shape those core game platforms. The massive publishers would gain all of the proven advantages for standardization, and would still enjoy tremendous (but not zero-sum) competitive advantages when marketing and selling content for the open standards, but would have a more consistent and increasing market overall by establishing familiar and common expectations for the platform on which new content should be delivered. They will analogously produce the blockbusters delivered over the net, while indies will have their audiences too. If they instead used proprietary delivery systems, or video formats, such lack of standardization would undermine profitability and perhaps even viability, as more tech-standard/compatible vendors grabbed market share.

I say: be a leader in providing open standards for rules, and excel (profit-wise) separately by providing settings, software, physical products, media, etc. that are built upon such community-supported collaborative efforts. This will repair what was "fractured" without preventing ongoing (decentralized) innovation and diversity because it will reduce the inherent confusion in the description--the language if you will--of how to enjoy structured (rules-based) role-play, and thereby draw greater numbers of discriminating consumers into the market: enough for the existing greats and many more of the minor publishers to thrive and grow.


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Update: A thought occurred to me that one useful approach to a D&D open standards initiative would be to have the initial and/or other working groups retroactively adding the 1E, 2E, 3.xE, and 4E established rules and text/descriptions. Then existing and new systems (incl. “retro clones”) could indicate clearly with which standard–and also any exceptions/omissions–their works complied.

Additionally, branching systems could offer formal/standardized annotations indicating differences.

One clear advantage to such a codex would be the ability for gamers (consumers) [for fun] and also publishers [for profit] to offer compliant versions of their content both up AND down the version hierarchy/tree. This would optimally occur as each discrete/cohesive “system” was announced and published as complete.

This is, of course, meant to imply a more welcome (layperson legal perception), widespread (inclusive of many interested parties) and easier capability to translate new and existing works, beyond what already has happened, and does happen.
 
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